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JPTV

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Posts posted by JPTV

  1. I've been out of the loop too long, because I actually did NOT see that coming. I figured it was just easier to build sinks with water in them.

    How many janitors did you have to hire before the game gave you the perfect Scooter?

  2. This feels not just like being in the Planco1 version again, it even feels a bit like the RCT3 version. Are you using the same billboards for the signage? It's all very nostalgic.

    Speaking of things that never change, glad Wagi hasn't toned it down whatsoever. Mostly.

  3. I was thinking of this park the other day and wondering what a PC2 version might look like. Glad you're taking it on again.

    Wouldn't mind a new take on Water World either ;)

  4. Ahh, the overview has me fondly recalling your first post for Brookfield Zoo, a man with a plan!  My first project also seems to be going with the mythology theme although I'm getting my feet wet (somewhat literally) with a waterpark.  You are already well ahead of my build progress with that entrance area, and I'm anxious to see what you do.  On a related note, my folks used to live in Colorado Springs and Garden of the Gods was visible from their front porch (not because they were close but because of how tall it is!)   I've always loved that name and I like the idea of making a different kind of park with it.  :)

  5. What's good is really good, and what's bad is really, really, I mean really bad.

    There was no need to change the working interface that we're all used to, and while the pathing has a lot of improvements, I'm struggling with the tools... cannot make paths or pools do what I want so far and I realize much of it is user error and my personal long training curve.

    I really miss edge scrolling.

    The UI makes everything take 10x longer and in 2 days I think I've accomplished what I could have previously done in under 2 hours.  It will get better as I learn the process but it was just all so unnecessary.

    The game was designed for console players by console players, and while it's nice to have some familiar scenery back, it also adds to the sense that this was a very rushed and lazy build which kind of seems to be Frontier's standard method of operations since before Zoo came out.

    Which is all quite sad, given that there's also a lot packed into this base game release and functionality we've wanted for a long time has been added.  Piece scalability is truly a game changer, almost everything is recolorable, and the graphics are quite beautiful.  It will be awhile before I know how good or bad performance is.  If this were an official review I would say that the potential is there but it might be worth waiting another 6 months to see how attentive and aggressive they are at addressing our concerns.

     

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