Everything posted by JPTV
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Copper Creek (video update 9/13)
I used the name Copper Creek for my first project back in PC1, a generic attempt at capturing the rustic essence of Silver Dollar City or Dollywood. So far I haven't leaned much into that original project; this one was initially inspired by the recolorable rocks they added which made me want to do my take on Thunder Mountain (shown only in the background of a couple of these photos.) From there I tried to up my architecture game by recreating old west buildings from online photos, and a couple of them turned out well enough to make me keep going and build an entire ghost town. The park entrance is another Disney influence, the fort they are using as the entrance to Adventureland Paris. Currently no mods are being used but I am using reShade to tone down Frontier's ridiculous color saturation.
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Wonder World
Please don't be offended by this question as that's not my intent: Do you use workshop items for any part of your builds? Asking because it seems I always say things like "love those water fountains, so clever" and I end up commenting on the one thing in the photo that the person did not build themself. Also, while I'm here: I love those water fountains, so clever. As are the parenthesis being used for rocking chair legs.
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Garden of the Gods - a PC2 park
Love the row of giant columns embedded in the rock/cliff. Great visual. They're just peeps. Burn them I say! :D
- Wonder World
- Wonder World
- Wonder World
- Wonder World
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Garden of the Gods - a PC2 park
Ahh, the overview has me fondly recalling your first post for Brookfield Zoo, a man with a plan! My first project also seems to be going with the mythology theme although I'm getting my feet wet (somewhat literally) with a waterpark. You are already well ahead of my build progress with that entrance area, and I'm anxious to see what you do. On a related note, my folks used to live in Colorado Springs and Garden of the Gods was visible from their front porch (not because they were close but because of how tall it is!) I've always loved that name and I like the idea of making a different kind of park with it. :)
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Planet Coaster 2....concerns, likes or opinions?
What's good is really good, and what's bad is really, really, I mean really bad. There was no need to change the working interface that we're all used to, and while the pathing has a lot of improvements, I'm struggling with the tools... cannot make paths or pools do what I want so far and I realize much of it is user error and my personal long training curve. I really miss edge scrolling. The UI makes everything take 10x longer and in 2 days I think I've accomplished what I could have previously done in under 2 hours. It will get better as I learn the process but it was just all so unnecessary. The game was designed for console players by console players, and while it's nice to have some familiar scenery back, it also adds to the sense that this was a very rushed and lazy build which kind of seems to be Frontier's standard method of operations since before Zoo came out. Which is all quite sad, given that there's also a lot packed into this base game release and functionality we've wanted for a long time has been added. Piece scalability is truly a game changer, almost everything is recolorable, and the graphics are quite beautiful. It will be awhile before I know how good or bad performance is. If this were an official review I would say that the potential is there but it might be worth waiting another 6 months to see how attentive and aggressive they are at addressing our concerns.
- The Wonderful World of OZ