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Chance Snow

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  1. The Open Graphics milestone is a complete pipe dream at this point, so I'm not as worried about the copyright issue wrt. that.I appreciate the advice, regardless! I, too, am worried about the copyright issues. See the project's Disclaimers and my risk assessment.
  2. Does anyone remember who created that Pepsi Max branded park way back when? I remember there was maybe a YouTube video that toured the place. The video featured 30 Seconds to Mars or another similar band. It is not Blackpool Pleasure Beach.
  3. Thank you for the heads up; I've done some digging this week and found quite a trove of invaluable info. Speaking of things I need help with: I've been struggling for a couple of weeks to adapt the OG OVL library (and its "next-gen" cousin) to modern C#. The new OpenCobra implementation’s OVL parser can currently list all resources in an OVL pair (common.ovl and unique.ovl files are pairs), including extracting flexi-textures and text files. There's also a janky sound effect player in the new Dumper app. You can see the results of this effort in the rendered nullbmp above, albeit not perfectly. However, enhancing the new library to extract "Flic" textures (including bitmap tables and tex texture resources) has proved very challenging. All of the game's textures, i.e. those that are not flexibly recolorable by the player, are archived this way. See my countless branches on GitHub, if you're curious. Specifically, the "relocation" shenanigans in OVL archives are quite confusing. With the help of AI (😓), I've surmised from the reference implementation that a relocation is a kind of offset (relative or not, I'm not quite sure) into the data section of an OVL. The new library can ingest relocation tables, but using the table to actually follow relocations is challenging. The great Jonathan Wilson, of RCT3 Importer fame, has joined the project's subreddit, but I am not sure how available he is to pair on this project. Is anyone here free to help me solve this problem?
  4. Chance Snow posted a topic in Other Games
    An open source re-implementation of RollerCoaster Tycoon 3. The project is open-source on GitHub. How You Can HelpPlease feel free to share your ideas with us here, on Reddit, or on the forum. Check out and comment on the Roadmap below, open new discussion on the official forum, buy us a coffee, or simply just voice your enthusiasm. Every bit of your support helps us make this dream (some say pipe-dream) a reality! RoadmapThe rough plan is: Phase 1: Design, Prototyping, and Engine Scaffolding✔ Create a website and community ✔Render a flat, textured plane Render a flat, empty park Render terrain Render scenery Render attractions, including rides and roller coasters Iterate! Phase 2: GameplayBase Game, then Wild! Soaked! Phase 3: PluginsUI and Quality of Life Enhancements: Freeform, off-grid scenery placement GUI Enhancements Resizable GUI Windows, including: Query search for Structures and Scenery Filterable lists for Parks, Attractions, Structures, and Scenery etc. Procedural Tracks Future: Open GraphicsPlayers won't require an existing copy of RCT3.

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