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Kablary

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Everything posted by Kablary

  1. There are so many fantastic parks floating around ParkCrafters right now! I know I'm late to the galley boat ride video, but that was so peaceful...minus the constant running water sound effects. I'm with @Gin - I'd be all over this ride after racing to get onto every other thrilling attraction throughout the day.
  2. Absolutley love the in-depth storytelling of The Search for Bonnie & Clyde - you really don't even need the narration to follow along! Fantastic work on the ride. When you're building such an attaction, are you putting track pieces together one section at a time and then creating the set and scene around it? Or did you layout the entire track with the storyline in mind and then go back and theme it all out? I've always been so curious what the creative process is behind these epic dark rides in theme park sims 🤓
  3. I'd never want to encounter that satanic creature IRL, but they sure are fascinating to look at. Great shot, Gin! But also i hate you bc spider
  4. aww heck ur such a MOD now
  5. You might be able to bribe someone to create a new Spaceship Earth CSO and embed launch emitters all around it. OR create a .frw effect that accomplishes the same thing. If AT_Mad could create The Iris II's effects (and the wheel itself) in the AFE, I'm sure @wolfpaw could do the same for you ;)
  6. Oh man, thank you so much for the kind words, Gin! I, too, look forward to seeing what comes next 😝 Well duhhhhh muy caliente senor Heh, the fire was just for the picture. I don't anticipate using much fire, if any, this time around. or do i????????? I am so surprised at the feedback of the lasers! Truthfully I'm thrilled, and it's a huge confidence boost when I went into this with ZERO worthwhile experience on that front 🤩 So thank you from the bottom of my heart! I've got a new compy coming at the end of the month, so I may go back and re-record this show with some SUPER EPIC CINEMATIC CAMERA PANS. The lag in the one video I posted breaks my heart, so that will be redone for sure. As for progress on Bite O' Bark, it's taking a wee back seat while I wait for said compy to arrive! I'm running into a weird glitch where my lasers, once base-aimed, don't stay put. It's absolutely maddening...see the video below. I've reinstalled twice and removed some potentially problematic CSOs, but it still persists. So I'll be enjoying a brief reprieve from showbuilding for the next few weeks, however I've got some awesome set ideas for Bite O' Spook that I'm itching to get started on!
  7. You teasing temptress, you! Can we have a hint? PRETTY PLEASEEEEEEEEE????
  8. It's amazing what a massive impact just a little bit of fire makes in a scene! Loving that second picture, Anon.
  9. Ok I could never fathom what it takes to be able to put your entire house on a battery backup. But it's ok - I'm the guy you call when you need to disguise your devices as rocks or decorative planters 😉 Thanks Sino! You and RobertaME might be cut from the same cloth if you're getting into DIY electronics and engineering. The Fright Ideas ecosystem is indeed pretty cool. Most escape rooms nowadays use their EscapeKeepers to run all of the puzzles and doohickeys in those games. Did you look into Light-O-Rama for your Christmas display? I think those do pixel control (at least the more advanced systems), which isn't something I've touched. Let me know if there's anything I can help you with though!
  10. IT'S ALMOST OCTOBER!! Everyone has craftiness in them, you just have to dig it out! How? A lot can be accomplished with a really good hot glue gun and high pain tolerance (for when the glue drips onto your leg....and you're not wearing pants). Thanks Gin 💖 Another project I did back in '21 was build a model (not to scale, by any means) for a spooky house I wanted to create IRL. It started with chipboard. Each section of the "house" had magnets that held them all together: And then balsa wood: A little bit of paint, some rickety-looking shutters: A wittle teeny weeny doorbell: And the final painted product (I ran out of balsa to make a second pair of shutters): ok fine i was lazy and didn't want to BUT WAIT, THERE'S MORE! This spooky house model was a proof-of-concept for an interactive haunted house, to be built in the front yard as a facade. We live in a condo, and therefore don't have a yard, but the plan was to eventually GET a yard so I could built this thing out! Guests would walk up the porch, ring the doorbell, and the facade would come to life with any one of 20 randomized sequences. Some short edits of Halloween-centric songs, some jump-scare noises, sometimes nothing at all! Lights, fog, audio, and physical vibrations in the floor would all be part of the experience. And if you managed to stand and wait til the end of the chaos, the door would open and you'd get candy! Programming was done entirely via the Director Software on a Fright Ideas BooBox Flex MAX prop controller, running three 32ch DMX decoders (for the nano LEDs) and an ADJ WiFly Transceiver that fed eight ADJ Saber Spot Go lights.
  11. I wonder if Goddard Group considered the potential confusion for tourists who may not know that Kansas City, KS is only a 7-minute drive from Kansas City, MO? I suppose the main tower would have been enough of a beacon to drag them over the river if they ended up in the wrong neighborhood... Yes, I want to see all the nooks and crannies up in there 🤓
  12. Your worst show was your tribute to The Creators Lounge?! Oh man, poor TCL 😅 And it wasn't that bad, Anon. The colors were pretty! Maybe a little bright at parts...but that was like your signature move. BLINDING LIGHT!
  13. Cae started work on it, but I don't remember seeing anything beyond a trailer. The music was a lot of fun! (or so I thought...) WE WANT THE STUFF
  14. YOU GET A PANORAM, AND YOU GET A PANORAM, AND YOU GET A PANORAM! Really vibing on those super wide shots, Wilhelm! These pictures almost look like PlanCo! May I ask what CS tree sets you're using in those 3rd and 4th images under the video?
  15. For your first show, this is actually pretty damn impressive! Your choreography, while light throughout, is really spot-on when the effort is put into it. Especially in those final moments towards the end - love the colors and sequencing at 6:40! A long time ago I mixed a sountrack with the music from Tron Legacy that I'm fairly certain followed the exact same track progression. Great minds think alike, huh? A couple months ago, I sorta joked in my "Welcome" topic about how I was known for announcing projects, but never following through. I hope ya'll are ready for my long and dismal history as a beginner.... The very first show I ever announced was on AtariCommunity and was called "Bionic's Pyro" back in late '07, a companion fireworks show to the rollercoaster I named "Bionic." I had just acquired the RCTPyro Pack 12 and had no idea what to do with it, so I set off effects randomly to the song Recalcitrant by Pro>Tech (a very good electronica song, for the record). No video exists of that, but I have this screenshot and a logo someone from AC made for me: The next show I put together and recorded was called "Ballistophobia" and used Daft Punk's Crescendolls - it was just a bunch of battery shells from Ilyxr's P1 and P2 and flares going off randomly to the song with no set whatsoever. BOO BATTERIES! Again, no video exists, but I do remember creating a thread on vPyro for this and getting some very polite-yet-annoyed feedback about the show being too simple, sorta a "thanks for trying" response. 😂 This is all that remains of that show, THESE PIDDLY SCREENSHOTS: After that came Battlefield, a show that was used as an entry to one of vPyro's Community Contests back in 2008. DAMN that was 15 years ago.... This was followed by a slew of other shows announced over the years, but never carried to any sort of completion: Blackout, Sensory Overload, Amped!, Sunshine, Spawn, Creep Show, Cruor, Daybreak (a Holiday-themed collab with PassawayandJeff), StompBox, Bloodlines (when I was with IE Studios), Noire (a FyreTek project with Caebicca), Magique, Believe, Carnage: Reprisal, XMAS, Ragtime (another Caebicca collab), Sacrificed Sons (a 9/11 tribute show with FyreTek)... The only other show I ever complete after Battlefiled during this time was Carnage, but even that was still short one song from it's original soundtrack. Carnage '09, music from the film Dead Silence OST and Position Music: Some remnants of the other projects exist in the form of logos or screenshots of sets built in-game (even fewer with any pyro placed), I even have some of the soundtracks still, but most are lost to time. Enjoy this non-chronological collection of crap from the last 15 years! StompBox '09, music was Prodigy's First Alert: Sunshine '08, music from the fiom Sunshine OST: Amped! '10, music from the film Knight & Day OST: Spawn '09, music from the film The Final Destination OST: Cruor '10, music was The Used's The Bird and the Worm: Daybreak '09, music from the films UP and Bolt OST: Believe '10, a redo of Daybreak: Bloodlines '10, music from the film 30 Days of Night OST: Noire '11, music from the game L.A. Noire OST: XMAS '12, music from the Saw franchise: CreepShow '08, music from the Saw franchise: Sensory Overload '08, music from Juno Reactor's Labyrinth album: Blackout '08, music was Immediate Music's Lucius dei: Magique '11, music from various Position Music albums: Carnage: Reprisal '11, music from the films Saw, The Unborn, and Piranha 3D OST: Ragtime '10, music from the film Chicago OST: And then some set doodles for sets from shows long-forgotten...
  16. Beautiful! I really like the fountains coming off of the sides of those clamshell elements. Gives the show an extra bit of vertical dynamics!
  17. VERY EXCITED!!!!!
  18. Brb while I mop up the puddle of tears sitting beneath me. Thank you so much for those kind words, Wolfie! I am absolutely anything but a master, but I'm so honored you think so! And yes, it is painfully time-consuming...I think the biggest difference now is that I have more patience than I did as a teen. If I may impart any "wisdom" upon thee, it would be to not be afraid to try stuff! Aside from the time it takes to build an elaborate laser in the ALE (can't speak to the AFE, though), it really doesn't cost you anything to just try it out. A lot of the most neat-o sequences with the laser work sorta happened on accident. Same for the colors! I just tried things. There's quite a bit I cut out and redid because it just wasn't working. But then you learn and take that on to the next segment. Thank you all so much for the comments and encouragement! Feels silly to let this tiny shrimpy length of a show be my comeback, but truthfully I'm really happy with the final product. I've got some creative recording to finagle going forward so I don't get any of that stupid lag in the final videos.... The next show should be a radical departure from the fun and fruity nature of this one.
  19. Wow, what a massive difference those rear arches make in the cohesiveness of the set! And I would agree with Wolfie above about sinking those retaining walls a bit. They're now the sore thumb in what has become a very elegant structural design. Loving these rapid progress updates! Keep up that momentum!
  20. Well, the music isn't something I would consider falling asleep to.... but this is clearly your wheelhouse and you commit to it well. Please take all of the following as merely constructive criticism, as I want to help you mature as a showbuilder! I really like the idea of a scrapyard for a set. Something n7 told me many years ago was that he always built his sets as though they were "temporary outfits," like a locale that exists in real life but has been dressed up or repurposed for the sake of the show, only to be disassembled once the performance run was over. A scrapyard is very much a real location, and they are typically large, messy places. Your scrapyard feels more like a quaint park with a small storage warehouse....it's almost pretty in that daytime shot. All this to say that you had some great opportunities to go wild with the grunge metal cladding (especially considering the music choice) and build some larger structures that wouldn't be dwarfed in the night so much by your ground effects. I know there were some issues with recording crashes, and maybe you had to scale back that detail, but don't be afraid to go TOO big. It's usually much easier to subtract than to add. Filling all available space with effects is clearly not an issue for you. The sky is kept pretty active by large, powerful shells. Their use and timing seems random in spots, but when the music is 100% chaos 100% of the time, it's difficult to keep building momentum with the pyro. And perhaps because of that, it's easy to rely on battery shells to help compensate for all that sonic energy. Batteries should be treated as background filler for loud, concussive sequences in the music. When they become a featured effect more than once or twice, you lose some of the magic of the show. Don't let batteries be your crutch! Embrace the challenge of hand-placing individual effects for the beats of the music....and if the music's bpm is too high, then consider a different song. You hit all the right notes on color combinations, but don't be afraid to explore with MORE color! There's one combination I really enjoyed at around 3:00, the blue/cyan/violet palette is lovely. Maybe not right for the angry vibes of the song, but a nice combo on its own. Then there's a brief second at 2:37 where the red-orange LEDs come on just as your orange and teal mines fade out - it makes for a sexy as hell color accent that I plan to steal for use in a future show 😈 A site I love to use for color inspo is is called Coolors - check it out! You get high marks for a clean recording all the way til lthe end! The set fly-through at the beginning is a fun touch as well. Hopefully you didn't have to sacrifice too much before the game stopped crashing. Ultimately, making shows should be FUN during the process. As long as you had fun, that's really all that counts. Everything I said is a suggestion, not a requirement for future work. (Except the part about batteries...)
  21. I am a massive fan of that logo! Gives me very strong Avatar The Last Air Bender vibes (but obvi not the M. Night Shouldnthave film). Your set has a lot of varying thickness of objects. Certainly has its opportunities but I wonder if you should bulk up some of those more “noodley” elements so they don’t disappear into the background. Just a thought. Happy showbuilding! 🤗
  22. NO ONE MOURNS THE WICKED!! ....is what comes to mind. That's exceptional theming and lighting you've got there! Imagine being a teeny tiny human looking up at that epic tower bathed in emerald green, what a thrill! Fantastic work.
  23. YA'LL READY TO HAVE SOME FUN?! Bite O' Fun is complete! Below are two videos of the show. The first is what I would call the "Production Final" with some cinematic camera pans (save for some lag): This next one is the show recorded from a fixed position. On my older laptop, achieving a 1080p 60fps recording means that even delicate camera movements can and will induce a great deal of unavoidable lag. Massive thanks to @wolfpaw for his guidance through the production of this mini show! I had to basically learn everything from scratch again. And a great deal of appreciation to @Wilhelm1407 for cracking the secrets of 60 fps recording in the game! Stay tuned for the next show in this mini-series, Bite O' Bark
  24. Wolfie wants a burning man, Wolfie gets a burning man. Thank you so much for that compliment 🥹 I definitely dig in when I enjoy something creatively! This "woodie" set definitely embraces a bit of asymmetry, but I took the picture from an awkward angle on purpose to mask some of the shape...for now....
  25. Well it’s about DAMN TIME. Its been so awesome to have some of the earliest vPyro veterans come and join ParkCrafters. You’ve shared with us some absolutely amazing content so far, and I’m stupidly excited to see what else you’re bringing to the MixMaster 🤩 See you ‘round the forum, Bookworm!

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