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Featured Replies

  • Author

Didn't have a problem with these rides in PC1. This one is weird. They all walk up the hill, get on at the top and ride back to the bottom. No one is getting on at the bottom.

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  • Wowman
    Wowman

    The coaster then heads out towards the back corner of the park where it loops around and heads towards the battlefield.

  • Wowman
    Wowman

    Headed to the battleground

  • Entering the battle zone where the three coasters collide. This is the only section of the other two coasters that is completed as I needed to do that for the overall look.

  • Author

Jumping over to the other side of the park for a bit...here is the initial layout of the Roman part of this dueling coaster. Starts atop the Roman Mt. Olympus and makes its way to the back of the park for the battle with the other coasters.

gIuhhl.jpg

  • Author

While this coaster is the same as the Greek one, it has a bit different feel to it. While this is how it started, I had to revise this a bit to add some track to make the bloke sections work better and be timed out better. So the end version of this will have a more sweeping bends and banked swooping turns.

dcsbj0.jpg

  • Author

Here is the general layout of the third interacting coaster. The Norse god Odin's coaster. This again is the same coaster type as the other two, but this layout has a couple high roll-over loops on its way out and from the battle arena.

3yLZ8Y.jpg

  • Author

Here is the battle area with all three coaster tracks now added. I still need to carve the terrain better and add all the scenery elements. Tracks may get altered slightly as well as I fine tune everything.

The white/blue track is the Greek Coaster, the gold/black track is the Roman coaster, and the brown/black track is the Norse coaster.

R8Eaw5.jpg

  • Author

OK - back to the Greek side of the park and working on the upper part of Mt. Olympus. Starting to add flat rides, define the pathways better, and placing small shops and places to eat.

N1hkYs.jpg

  • Author

While not completely finished yet, here is the area at the end of the coaster track where it has a final brake section and loops back into the station.

Train may sit in the brake section for a small time waiting for the station to clear.

jPbChY.jpg

  • Author

Here is the final track layout for where all three coasters interact with each other. Still need to do final terrain fixing, adding all the triggers for special effects, and adding scenery.


fIFtTd.jpg

  • Author

Back to Mt Olympus for a bit. The blue areas show where I'm adding stonework to make the cliff more defined. The red area is the queue and load station for the Zeus coaster. The yellow area is where guests can grab a bite to eat, view the coaster, and go down to the lower Greek village area.


svx3nF.jpg

  • Author

Here is the start of the lower village area. Red dashes are the walkway down/up. Green will be shopping and maybe a new restaurant once that feature is added. Light blue are flat rides and gold will be the entrance to a water coaster that will duel with the Vikings.


1ixMU4.jpg

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