January 23Jan 23 Author Didn't have a problem with these rides in PC1. This one is weird. They all walk up the hill, get on at the top and ride back to the bottom. No one is getting on at the bottom.
January 23Jan 23 Author Here is what the ride looks like as it climbs up the mountain to the upper station. Need to still detail all the scenery.
January 26Jan 26 Author Jumping over to the other side of the park for a bit...here is the initial layout of the Roman part of this dueling coaster. Starts atop the Roman Mt. Olympus and makes its way to the back of the park for the battle with the other coasters.
January 29Jan 29 Author While this coaster is the same as the Greek one, it has a bit different feel to it. While this is how it started, I had to revise this a bit to add some track to make the bloke sections work better and be timed out better. So the end version of this will have a more sweeping bends and banked swooping turns.
February 1Feb 1 Author The coaster continues back towards the river at the back of the park before heading to the 'battle zone'.
February 4Feb 4 Author Here is the Roman track intertwined with the Greek track for the battle scene.
February 7Feb 7 Author Here is the general layout of the third interacting coaster. The Norse god Odin's coaster. This again is the same coaster type as the other two, but this layout has a couple high roll-over loops on its way out and from the battle arena.
February 17Feb 17 Author Here is the battle area with all three coaster tracks now added. I still need to carve the terrain better and add all the scenery elements. Tracks may get altered slightly as well as I fine tune everything.The white/blue track is the Greek Coaster, the gold/black track is the Roman coaster, and the brown/black track is the Norse coaster.
February 20Feb 20 Author OK - back to the Greek side of the park and working on the upper part of Mt. Olympus. Starting to add flat rides, define the pathways better, and placing small shops and places to eat.
March 6Mar 6 Author While not completely finished yet, here is the area at the end of the coaster track where it has a final brake section and loops back into the station.Train may sit in the brake section for a small time waiting for the station to clear.
March 18Mar 18 Author Here is the turn after the last brake run to head you back to the station. Still needs to be decorated.
March 25Mar 25 Author Here is the final track layout for where all three coasters interact with each other. Still need to do final terrain fixing, adding all the triggers for special effects, and adding scenery.
March 28Mar 28 Author Back to Mt Olympus for a bit. The blue areas show where I'm adding stonework to make the cliff more defined. The red area is the queue and load station for the Zeus coaster. The yellow area is where guests can grab a bite to eat, view the coaster, and go down to the lower Greek village area.
April 1Apr 1 Author Here is the start of the lower village area. Red dashes are the walkway down/up. Green will be shopping and maybe a new restaurant once that feature is added. Light blue are flat rides and gold will be the entrance to a water coaster that will duel with the Vikings.
April 4Apr 4 Author Here is a backstage staff area and a guest services building up on the higher level.
April 5Apr 5 I wasn't sure about this theme when it was announced, but when in the hands of someone with a lot of talent it really comes out nice.
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