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TrimoParks

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  1. Oh thank you! It's greyed out in my settings, because my graphics card doesn't support raytracing. Good to know, I completely missed that. My mistake..
  2. My biggest issues with PC2 remain the lack of (mostly flat / gentle / common) rides, and the way everything looks, as if it doesn't exist. Coaster supports look like plastic straws, if you know what I mean. It would be nice to get an option for more realistic looking graphics, like we had in PC1. And still, it would be nice to get darkness in caves. This pack looks nice, but it's nothing that will bring me back to the game. Give me a powered coaster, rowing boats and a Huss Condor (and so many others), and I'm giving it another chance.
  3. Welcome to ParkCrafters!
  4. Wow, what a cool project! The details are incredible. I love how you included some Europa-Park and Phantasialand inspired elements into this project. Personally, I haven't been to Phantasialand since before Klugheim opened, but with Gondlheim, you really nailed Klugheim's vibe that I only know from photos and videos. Another favourite of mine is the Poseidon style water coaster passage between the Greek facades. In some images, I really felt like I'm actually in Europa-Park (especially that view on your water coaster with the Eurosat dome in the background), but you really made your own thing out of it, and it's so good. Can't wait to see more! Of course I am torn between Gondlheim and Apollonia, but my vote is on Gondlheim :)
  5. I'd love to see DLCs based on decades, with classic rides from the 1960s, 70s, 80s and so on. A 1990s DLC could then also include dinosaur animatronics, because of the dino hype after Jurassic Park. And I agree, any animatronics should look and move like real animatronics, not like real dinosaurs.
  6. Wow, great project, Wagi! Loving the idea of turning this old park concept into "reality". Storyville is fantastic. I'd never have the patience to build a main street style area of this scale, great job. And here's another fan of the Whacky Shack.
  7. I also noticed the international languages subforums still have Planet Coaster 2 sections. For example, the Planet Coaster 2 thread in the German subforum is still open. It is weird.
  8. It’s been a while! Thank you, JB! And yep, golden hour is so beautifully done in Planet Coaster 1, wonderful vibes. Thanks, Wagi! The first ideas for The Lotus were quite different to the „real“ thing, the final version somehow evolved while playing around, and I’m very happy that it did! Probably my favourite structure in the whole park. :) _______________________________________________________________________________________________________________ Re: Explorica Post #9 - 28-05-2008 Around sunset, our guided tour ahead of tomorrow’s soft opening came to one of its highlights: The Exclusive Ride Time on Karma - followed by our dinner in Everest Inn. We from the press were among the first people ever to ride this gem of a coaster. Right behind the entrance gate, the queue path takes us to the heights of the Himalaya: Eventually, we reached the very atmospheric station of the coaster. The interiors are inspired by monasteries of the region. Unfortunately, it’s forbidden to film on the coaster, but the park provided us with three shots taken on Karma. The launch… Himalaya realness.. …and oh, another launch! There’s the enclosed second launch section with the spinning prayer wheels - this is a truly surprising and memorable part of the ride. Karma is such a fun launched coaster, runs super smooth and the views from it are spectacular. Back to my own photos now! Leaving the station building: Some of us couldn’t get enough of Karma. Meanwhile, I decided to walk around the empty Shangri-La area a bit, and enjoyed the calm atmosphere here. Approaching the Everest Inn, the location for our group dinner. Everest Inn is a two-story restaurant and a sight on its own. Shortly before six o clock, all the event attendants gathered in this truly magic corner of Explorica and waited to be let into the restaurant for the much anticipated dinner. The most curious ones (like me) were getting a sneak peek through the windows… …and finally, the doors were opened to this most beautiful restaurant of Explorica. The weather was so good that we could sit in the outside areas of the upper floor, enjoying our dinner with wonderful views upon Shangri-La. Karma did some more test runs before tomorrow’s big day. Almost an hour later, the park showed its nighttime magic. It was time to head back to the central hub of Explorica. That’s all of Explorica’s themed areas covered, but Discoverytown by night was a special treat. But that’s something for another time!
  9. So nice to see some new and some familiar names here, so: Welcome and welcome back to ParkCrafters. 🥳 The frustrating state of PC2 and the whole genre actually inspires me to push myself into creation, and to contribute more to the forum again. As much as life allows it. Though, with the roller coaster that 2025 has been here in real life, who knows what's behind the next curve 🤪
  10. Welcome to ParkCrafters! Looking great. The monochrome interior pics are kinda magic!
  11. I think part of our dissatisfaction is that many of us badly want that ultimate realistic theme park sandbox builder and simulation... and Frontier - while in theory able to make it possible - apparently not wanting Planet Coaster 2 to be that. The comic style that was there from the start is even more obvious in PC2, with a more flat look and less visual realism, so "realism" doesn't seem to be their aspiration in other aspects of the game, either. Way too much work was put into details of entertainers, which can be translated as "it's us who are doing the art, and not giving you all the elementary 'theme park tools' for you being the artist." Some aspects of the game were excessively taken care of, while other basic essential aspects were ignored. It's so sad really, we've been waiting for so many years now for something that meets RCT3's standard (including user content) regarding ride variety. I even find RCT3 to be more atmospheric than any Planet Coaster game. Of course, the grid and the lack of an undo button were some of the biggest downsides of RCT3, but Planet Coaster 1 and 2 had their own reasons why they didn't surpass RCT3's popularity in our community. I just wish we'd finally get a game with the perfect mix of realism, features and usability, without losing the fun of a snappy game, which was last found in RCT1 and 2. It's perfectly possible, which makes it even more painful that it isn't striven for (by Frontier), and us not listened to. And the closure of the official forum is the ultimate unmistakable punch. So sad. The genre deserves better.
  12. I haven't been active here for the past months (mix of stress and demotivation with the state of the genre), but wow, this is really bad news, so I thought I'd add my lines here. I checked out Discord a few times and didn't really feel the wish to use it. I much prefer the structure and the usability of forums, so the closing of the official forum (as my main news source) is really a bad surprise for me, and I wasn't happy with PC2's development anyway. It's a bitter taste. Glad to have ParkCrafters, and I hope we can get something positive out of the situation.
  13. Wow, the details in the Emerald City are simply gorgeous. The facades, all the little things, wonderful! One really feels the atmosphere. Great job!
  14. Thanks Wagi and JB! And that's so good to hear. Originally I wanted it to be a dome, but once I had the track of Voodoo finished (a few years ago), I struggled to achieve what I had on my mind, and my work on the whole park project came to a critical break due to my frustration and lack of inspiration at the time. Eventually I had the idea for the final shape, and it kinda rescued the whole park. Glad you guys like it :) Aw thanks wolfpaw :) Appreciating it. _______________________________________________________________________________________________________________ Re: Explorica Post #8 - 21-05-2008 Late in the afternoon, it was time to explore the last area of Explorica: Shangri-La. The Asian area has a focus on the cultures around the Himalaya. Besides the main attraction of the area, Karma, the launched coaster, there’s also the condor „Typhoon“. The most iconic building in the whole park must be the Lotus, which hosts a magic show. And the Everest Inn is an excellent place for Himalaya cuisine. On one side of the Lotus, there are food stalls, and on the other side of the street, we have the entrance to Karma. At the end of Shangri-La’s main path, just where the curve leads the visitor in the direction of Africa Adventure, there’s another station of the Explorica Railroad: The Himalaya station. Now we turned around again, observing the launch from the Karma station: There’s still a small piece of land that we haven’t covered yet… home to Twisting Teacups… ...and the unspectacular station of Bengali Nights, a boat dark ride. Our exclusive ride time on Karma was scheduled for 5:30 pm, so it was time to go back… …and there we were, excited to ride Karma for the very first time!
  15. Just wonderful. The "three-dimensional" layout with all the bridges is really well done, and I love especially that night shot with the boat ride and the wave swinger above. Great use of space, very efficient and effective!

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