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PS Vision Gaming

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Everything posted by PS Vision Gaming

  1. Along the highway, I have constructed a noise barrier with strategically placed emergency exits. Additionally, I have installed three traffic signs: one speed limit sign and two signs indicating a no-overtaking zone for trucks.
  2. To enhance the highway's appearance, I have installed two gantries with variable message signs. These gantries are equipped with the signs themselves, directional signage, and cameras.
  3. This is the first update where I focus on details, and also my first attempt at this in Planet Coaster 2. As you can see, I’ve been working on creating different types of guardrails. One of these guardrails includes hectometer marker, which are placed every 100 meters.
  4. I have added the road markings for the highway. On one side, I placed a solid line, making it prohibited to switch from the left to the right lane. Unfortunately, I selected the wrong piece, causing excessive sunlight reflection. In the next update, I will adjust the markings.
  5. In this update, I started building two viaducts, which form an important part of the infrastructure in my project. However, the focus is currently still on completing the highway, as I want to finish that first before moving on to the viaducts. Since the viaducts date back to the 1970s, they have an outdated appearance. These viaducts will be further detailed at a later stage.
  6. Thank you for this nice comment. I'm also very curious about what exactly I can do with the toys in this game. I really enjoy showing the progress of the projects as well.
  7. I have designed a highway layout with only one side of the on- and off-ramps, as I want to use the highway as a background for the resort and park. The side facing the resort and park will be fully detailed.
  8. Salland's Adventure World will be my new Planet Coaster 2 project. As you can see, I’ve started creating the map. It’s not final and can still be adjusted, but this gives me an idea of the scale. Furthermore, I’ve completed the planning for the parking infrastructure.
  9. This will be the final update of the square. On the side where the entrance to the zoo will be, I have placed water fountains. I also created a water sculpture in front of the zoo entrance. However, I am not satisfied with it, as it sits too high due to the tunnel running underneath the plaza.
  10. In this update, I start at the entrance side of the museum. Here, I planted foliage along the borders and extra path details. In the middle area in front of the museum entrance, I created a grass border where people can relax or work on the grass or on the steps in the sun.
  11. In the latest update of the tower crane, I built the jib and hoist system. The jib is also connected to the tower peak by means of a front Pendant.
  12. In this update, I will place the different borders I want to use in the square. On the left side of the restaurant, you reach the entrance to the zoo, and on the right, the entrance to the museum.
  13. The final section of the back of the tower crane has been constructed. This section contains the counterweights, the main winch, and the motors. It is also connected to the tower peak by means of the jib ties.
  14. The restaurant is now also furnished with outdoor furniture. Since the business has just opened or is about to open, it has been decorated festively. I placed some clutter near the storage area of the ventilation system and the restaurant. Additionally, the plant border has been planted the same way as the rest.
  15. In this update, I’m working on the point visible above the cabin, also known as the Tower Peak or Apex. The jib ties will later be attached here. I’ve also started working on a section of the counter-jib.
  16. "Thank you 😀, and the details are yet to come. 😄
  17. A raised plant border has been installed around the restaurant and terrace. At a later stage, the same plants will be planted as those I have already planted on the rest of the square. To store materials and other tools, I have placed fencing around the ventilation system.
  18. Here you can see the next modules of the tower crane: namely the slewing ring and the cabin. The cabin has been given a simple interior.
  19. This is the final step I spent on the interior of the restaurant. I have added details such as plants, food, and lighting. Additionally, the last space has received an arcade room. The name 'Bake&Play Lunchroom' is named after a content creator called Bake & Play
  20. The first step in the tower crane is the foundation and the mast. I have made these in modules so that I can later assemble the crane to the desired height. Since this crane exceeds 30 meters, it is mandatory to install an elevator in the Netherlands.
  21. Now that you mention October, I hadn’t thought about that at all. I don't do anything with it myself. Thank you 😀
  22. The restaurant has now installed various kitchen appliances to enhance the detail and functionality of the kitchen. The refrigerated units for food presentation, where guests can serve themselves, have been set up, along with the cash register. The tables have also been placed, although it is not yet clear whether this arrangement is final or just a temporary setup.
  23. The exterior of the restaurant is now completed, so I’m starting on the interior. The walls have been finished, both in the restaurant and in the kitchen. I’ve also created a separate space, where the wall has not yet been painted in the right color because at this moment, I’m still unsure how I’m going to decorate it.
  24. The arm and bucket are the final step of the front loader. I have created different positions for the front loader. As you can see, I have replaced the tires with those from the latest DLC.
  25. For the detailing of the restaurant’s exterior, I have added details such as ventilation and solar panels. The ventilation and/or exhaust of the tunnel is also integrated into the restaurant and can be found at the back of the building.

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