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nitrgen230

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  2. The Entrance Experience: Part 1 Once you've parked your car you'll be met with a forested path that takes you to the park's entry plaza. In true Six Flags fashion this path which would usually be a nice walk through nature is ruined by the many advertisements from the park desperately trying to get you to buy their season passes. When walk back to the parking lot you're met with a sign that tells you to go and visit other parks in the "BroNation chain", something I noticed at Six Flags Great Adventure and thought would be a nice way to pay tribute to some amazing projects that take place in the same general region as Wayfarer's Kingdom. There's also a thank you post to all the creators who have either contributed to the project or are currently working on something that will one day be featured in the park. Once you've made your trek downhill you'll be greeted with an American theme park staple, security The cover for this security checkpoint is inspired by the original Carowinds entrance, this design is also used for the actual entrance to the park. The metal detectors were an early creation I made in this game for a project which never saw the light of day, brought them back with some minor tweaks for this project. The "EXIT ONLY" board is based off something I saw Mineral do for his Wet'n'Wild project, but done a much simpler design. Once you get past security and turn to your left you'll be met with the stroller rentals/height measuring station. This build is lightly inspired by Hersheypark, the general shape of the building is taken from their stroller rentals in Hershey's Chocolatetown. The advertisements continue with the measuring station, Fizz Whizz is a soda brand created in the BroNation community, it's supposed to be a in-universe version of something like Coca-Cola. The measuring system is another piece taken from Hersheypark, they use their candy brands to designate which height category you belong in. All of the park's ride safety signs will have colors indicating which groups can and cannot go on the ride. On the right side you will see the park's ticket building. The actual ticket stalls are likely hardly used nowadays, especially since corporate decided to put in those new "Skip the Line" machines right next to them. Those poor park employees stuck at the ticket stall. At least those machines only work 50% of the time, meaning they won't always be bored out of their minds. Appreciate all the love from the extremely brief post I started with, the path down to the entrance wasn't quite finished yet and that's where I wanted to start my first proper post for the park. This is where I'll leave you for now, next up we have the actual entrance turnstiles and what lies just beyond the park's gate.
  3. Welcome everyone to Wayfarer's Kingdom! Wayfarer's Kingdom is a park located in eastern Pennsylvania based on regional theme parks in North America such as Six Flags Great Adventure, Six Flags Great America, and World's of Fun. The goal with the project is to create a park that has a lower budget but makes the most of every dollar it has, themed lands that aren't elaborate but are still cohesively themed. The park is tied together with the over-arching theme of world traveling, the park when completed will consist of 7 themed lands that go as followed: - Hometown Square - World's Fair - Africa - Asia - Europe - North America - South America In the next post I won't be going into any of these themed lands, instead I'll take you through the entry plaza showing you exactly what guests see when they walk up to the park. I'm really excited to share this project with you guys, it's my baby and now 8 months into this thing I'm really proud of it so far and where it's going. Shout out to the awesome creator Blue-Jy for the two custom flats he made for the park seen in the image above.

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