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Wowman

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Everything posted by Wowman

  1. Wowman replied to Wowman's topic in Projects
    Next Attraction is Drive the USA. Here is my buddy's explanation of this ride: "Children can drive miniature cars through beautiful landscaping and famous US landmarks in reproduced in miniature, such as the Statue of Liberty, Mt. Rushmore, the Grand Canyon, Hollywood, New York, Chicago and even a miniature Enchanted Lake." Well, we don't have a children's car ride in game, so had to use an adult version. And we don't have scaling for props, so no miniatures either. This turned into basically a car ride through scenic area of the USA. In this first shot you can see the main track was laid out, but will be revised later. The only real scenery is the section of the ride I copied from a workshop item. That workshop file was a self contained car track, but I manipulated it so that it could be used at the beginning and then again at the end of the ride track. Everything outside that workshop blueprint was added later. You can also see that this was before I really started work on the fire truck ride which is on the far right of this picture. The final queue line is also not placed yet in this shot. This second shot is looking down on the ride area. The queue has been reconfigured to what the final placement will be, and a few more pieces of scenery have been placed.
  2. Here is another drawing. This is looking down on this land and has a general scope of where tracked rides and flat rides might go. The red squiggle in the middle will be the mine train within the mountain. The train track loops into this land, then heads back for a jaunt through the caves of the mountain. The people mover loops into a station in the lower left corner. I did not have the gondola moved to detour into this land yet, but will most likely do that. Here are the tracked ride paths envisioned over the actual game screen capture. Green is the train track coming in from Egypt. Dashed area is when it passes underground. Pink is the Adventure Boats, again, dashed is when it passes in the caves. Orange is the people mover coming into this land. Blue is the current gondolas, but I will make this turn into this land as well.
  3. Wowman replied to Wowman's topic in Projects
    The train going past the playground area at night.
  4. Wowman replied to Wowman's topic in Projects
    a couple of night shots of the diner
  5. Here is the same view with the actual park in the background. I overlaid colors for the plan placements. Blue circles: Flat rides White: Temple overlay for the coaster, paths leading up to it, shops, and village areas along the paths Purple may be a kiddie ride area (faux rides) Golden area: previously build lands (Nepal and Egypt)
  6. I like the coaster/s being set up on concrete. many parks now-a-days are like this because they are built over older parking areas as that's the only expansion space available.
  7. Wowman replied to Wowman's topic in Projects
    yeah, its the way the moon light is lighting them up.
  8. Wowman replied to Wowman's topic in Projects
    here is info about when the trademark expired. https://trademarks.justia.com/714/85/3-good-times-to-enjoy-life-more-2-4-10-71485630.html
  9. Wowman replied to Wowman's topic in Projects
    more: \ http://www.metnews.com/articles/2005/reminiscing121505.htm
  10. Wowman replied to Wowman's topic in Projects
    Some info I found on the Dr. Pepper historical sight. While it doesn't specifically reference this slogan....I strongly believe it has to do with the below info: During the 1920s, research at Columbia University determined people's blood sugar tended to fall around 10 a.m., 2 p.m., and 4 p.m., making them feel lethargic, per the Texas State Historical Association. Because of this, Dr Pepper marketed its sugary self as a healthy pick-me-up. "Drink a Bite to Eat at 10, 2, and 4" became the latest, greatest slogan.
  11. Wowman replied to Wowman's topic in Projects
    Want to point out that the diner was a workshop blueprint someone else created and I made fit. That sign is also a workshop item, so I can't answer right off.
  12. Wowman replied to Wowman's topic in Projects
    Looking down the North Mall walkway at night
  13. Wowman replied to Wowman's topic in Projects
    Here is a more overall view of the diner and what it looks like from the car ride around the backside.
  14. Here are a few high level drawings I made for this area. I do this for every section as I start to plan them out. This will be the Sub-Continent of India. The anchor attraction will be the Temple of Doom-like mine car coaster. I vision a large mountain at the back of the park/land that this coaster will be built in. A large temple structure over and in front of the mountain. The rolling hills up to the temple will be heavy with trees and a small village like atmosphere. There may be winding pathways heading up to the ride. The area will be serviced with a stop from the Adventure Express train, a people mover station, and possibly may even bring the gondola down and add a station here. There will be a coup[le flat rides added to the lowlands of this area as well. These drawings are showing the temple, walkways and some of the lowland foreground.
  15. love this park and the Dumbo area is awesome
  16. Wowman replied to Wowman's topic in Projects
    A dusk shot of the fountain plaza
  17. Wowman replied to Wowman's topic in Projects
    Moving on around the lake along Enchanted Way....we come across an old diner that has seen better days along Route 66. This is basically a buffer between the Fire ride and the Drive the USA ride coming up next. Yes its a bit beat up, but it is a fully working restaurant in the game.
  18. As I move onto the next area of the park (The Sub-Continent), I had to first destroy, wipe-out, remove most all of Egypt so that the game would not lag. Its saved as another game file, but this is how I manage doing all this work for one park and still have some PC power left to work with. Basically most all lands are wiped for this new section except those areas right along side of this new land, or along the waterfront. This way if some rides and screen captures, or videos, point in that direction, at least there is some scenery in the background to make it look more like a full park.
  19. Nice job running this. THX again.
  20. Well, this is not a single park. the game can't sustain it. This project has each colored area saved as a separate park file. This photo I have above is a post edited photo of several screen captures from each park file built into a single photo.
  21. Wowman replied to Wowman's topic in Projects
    Sunrise over this part of the zoo.
  22. Wowman replied to Wowman's topic in Projects
    Here is an overview video walking you through this attraction.
  23. Here is a compilation of the full park so far. I had to break it up and build each section in of its own to make it manageable to play. This shot is a edited capture of each land individually. Some of the scales are off a bit, but this was the best I could do without spending hours on it. Here it is again, with each area mapped out. Orange - Entry Plaza and Port of Call Purple - Africa The Savanna and The Congo Yellow - Africa - Egypt Green - Tibet Blue - next area to be built - The Sub-continent
  24. Wowman replied to Wowman's topic in Projects
    Brookfield Zoo update - Nice Twilight shot of the fountain plaza.
  25. Wowman replied to Wowman's topic in Projects
    Couple of last night shots of this attraction.

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