StickyGum32 Posted November 27, 2024 Posted November 27, 2024 Since the freshen-up of my old park has turned out successful, I've been sitting on the idea to start from scratch and build a new park, something that would allow me to employ the new skills and tricks I've picked up from the beginning of a park. And so, just how that old park began, we're beginning again with one ride, and from there we will grow. So welcome, to a new project of undefined magnitude and complication, of new experiences and new troubles and headaches for me. Let's begin... ...with a mine cart coaster! This lovely beast is the result of a style of coaster I've wanted to try for a long time. Basically, adventuring gone wrong. We found some shit in there and we really shouldn't have touched it or entered in the first place. This lil guy has a compact footprint, with dark-ride elements which take place inside the show building in the back. It's also a fairly tame coaster, reaching a top speed of 29mph. It's stats aren't brilliant because of it, but It's going to have so much theming that it's certain to be a must-do! One of the elements that I'm trying to include in this park is some more realism, and we'll see just how much I can stomach to stretch for (but feel free to add suggestions). For now, I've begun by planning one (1) emergency exit. ...more of them to come I'm sure. At the moment, only the left third of the show building is really themed; that's the side that is housing the temple and the lift hill (shrouded by the mountain). Truth be told, the station and the end of the ride...I have no idea what they're gonna be yet. But I keep fiddling with it during my downtime, so progress is to come! In the meantime, enjoy a POV at the end of this post. See you on the next one! - StickyGum32 1 Quote I write sounds: www.composerclay.com
wolfpaw Posted November 27, 2024 Posted November 27, 2024 Sticky at it again! Love the mine coaster, is this in PlanCo1 or 2? 1 Quote there's this illusion of the reality, but it's not really really real, like it's beside and inside and inside and beside, but never on top.. nevermind, just kidding but not really
StickyGum32 Posted November 27, 2024 Author Posted November 27, 2024 1 hour ago, wolfpaw said: Sticky at it again! Love the mine coaster, is this in PlanCo1 or 2? It's PC1. I haven't snagged PC2 yet, though I'm keeping my eye on it. I've never been on the pre-order train, but it does look like a solid successor thus far! - StickyGum32 Quote I write sounds: www.composerclay.com
Wabigbear Posted November 27, 2024 Posted November 27, 2024 I think once they work the bugs out given time it likely will be. Still playing PC1 myself for the time being. Nice layout and terra-forming on the coaster, can't wait to see what you do with it! 1 Quote
StickyGum32 Posted November 30, 2024 Author Posted November 30, 2024 On 11/27/2024 at 3:23 PM, Wabigbear said: I think once they work the bugs out given time it likely will be. Still playing PC1 myself for the time being. Nice layout and terra-forming on the coaster, can't wait to see what you do with it! Having watched Silvarett's videos, I can't say I'm not excited about PC2. I definitely wanna get my hands on it, but I'm also gonna need it to go on sale first. Thanks for the compliments! I've really felt a lot more comfortable with the terra tools after the mine train on my last park, and I'm glad to find an excuse to use those tools again here. ------------------------------------------------------------------------------------------------------------------------------------------------- While the inside of the show building still eludes me a bit on the coaster, I decided to start giving some thought as to what its neighbors might be...and voilà, we have a new ride! A boat dark ride! Where the mine train is a turbulent ride through an excavation of temples long forgotten, the boat ride is a meandering, relaxing exploration of the temples that lie buried in these mysterious caves. A gentle companion to the coaster next door, it also houses within its station temple building a small selection of counter-service eating establishments for guests to enjoy. Much like the mine train, it has a show building for most of the ride. Inside will be the various temple structures. For now, only the opening scene has begun taking shape. The rest is uhhh.....yet to be discovered. Yeah, let's go with that. And there ya have it! A new attraction enters the park, a high-capacity dark ride. More to come! - StickyGum32 3 Quote I write sounds: www.composerclay.com
StickyGum32 Posted December 6, 2024 Author Posted December 6, 2024 Hey folks! Big update on both attractions today! I've been chipping away at the interiors, and adding some sweet, juicy in-show exit paths. I'm pretty stoked with how these are turning out so far! Side note, if you've got any name suggestions, throw them my way. First up, the Temple Boats. The first area temple has been decorated to a point that I'm happy with, and the second temple (notably a different style entirely) is also fairly nice. The final bit of the show building has yet to be themed, but two-thirds ain't bad! I've also got some sneaky pictures of the in-show exits. There are two in the first temple scene, by exiting through the paths on-set. The second path (the one to the right of the new statues) leads to a shared exit with the second temple scene. The shared exit from the second temple scene is accessed through the on-set red door, and is the only unmarked exit as a ride attendant would be there to guide you. Far less important than all of this, one minor change to the food court: it's now open-top! Next up is the Hidden Temple Coaster. This sucker has gained some coaster nets out front, and a safety fence just before the entrance cave for protection. The station is also in a place that I think I'm happy with. It's a bit minimal and hap-hazard, but I think that's why I like it? It looks a little hasty and janky on purpose. Anyway, the temple itself has earned a new golden statue treasure and a fire pit to keep it warm. This also helps hide the in-show exit in that room! There's also a new interaction at the top of the lift with a snake sculpture that spits fire at you as you pass by; all the more reason to get out of there pronto. There's also some pics here of the in-show exit at the base of the lift hill, and the exit that's in the shack on the outside of the mountain (immediately after the lift). That last exit is my favorite currently because you get to walk across the roof of the show building to exit! Super cool. That's all for now! Feel free to throw some ideas my way, I'm open to anything and everything. Especially if you see things that would strengthen the feel of the park, I'm here for it! - StickyGum32 1 1 Quote I write sounds: www.composerclay.com
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