August 13, 20241 yr go for it. Personally, I rarely, if ever redesign my parks once I start them (I have enough trouble even finishing them in the first place), but this sounds like a nice addition.
August 13, 20241 yr I looked at your screenshot and let my imagination run wild with what I might do... If I were to do a Pirate or Adventure -themed area, I might try running a branch of the river through where the Aeronaughts currently is to a body of water in the new area themed to look like a bay. Run your path that circles the current river to a bridge over the new branch, then along the new river branch towards the new area. You could cross the new river towards the end just to add some nice sightlines. Have either an old Spanish fort or an exotic building (Mayan, Arabian, Oriental?) that crosses that same river branch to help block views of the bay. The bay is somewhat circular, with either a volcano or perhaps a tall temple on the north (?) side. There's a coaster directly across the bay and curving along the south shore, rising above a jungle landscape, with a few small waterfalls feeding into the bay. The path would lead from the fort at the entrance, past buildings themed to a village or small town, it then passes a shorter temple or structure, then along the edge of the volcano/tall temple and the bay back to the coaster station. A pirate ship could be anchored off-shore of the town... Anyways, that's what I imagined...give me an hour and I'd likely imagine something completely different!
August 13, 20241 yr Author 10 hours ago, Wabigbear said: I looked at your screenshot and let my imagination run wild with what I might do...(etc) Ohhhhh I really like this! I particularly like the Fort idea, particularly that it's a sprawling Fort. I think what I'd do is let the building of the Fort "sprawl" around the south of the bay to help house a dark ride and/or food venues, etc. It also perhaps opens up space even further south from the outlined area to do even more expansion, because the train station in its current place will have to be moved and redesigned, and having the Fort sprawl around the south will help divide the two areas and allow path to be constructed from one to the other. ...I'm gonna have to go play with this. Thanks for the incredible suggestion, and the drawing! -StickyGum32 I write sounds: www.composerclay.com
August 14, 20241 yr Agreed with Wowman and Wabi, if redesigns call for it then why not give it a shot - love the additions Wabi also proposed, that area will look beautiful with a coaster looming over the river and waterfalls. Can't wait to see what you come up with! there's this illusion of the reality, but it's not really really real, like it's beside and inside and inside and beside, but never on top.. nevermind, just kidding but not really
September 6, 20241 yr Author Hey friends! It's been a very busy few weeks on the ship, and I actually get to come home on Monday the 9th! So life's about to get really weird with me basically changing everything I do all over again (living, working, etc), but even in the midst of all this chaos I've found some spare moments to get in-game, and I have some new things to show you! So I think I'm leaning a bit into this "pirate port" kind of idea, though I'm not entirely certain that's how it's going to end. What I do know is that I have a train station for the area and a top-notch, B&M floorless ready to roll. The station of course if pretty themed, but it could be easily rebuilt to fit any other theme that comes up. Taking a nod of inspiration from Wagi's ideas (thanks again!), I have to entrance to this area passing through the fort/train station, but there's also another addition: you have to walk downhill as well! This entire area is sunk down at least 6m below the standard park level. The floorless is a very typical B&M, though not a typical layout. Given the terrain, it makes use of the nearby elevated area of land that holds the train, and (in my current idea) will be forested, meaning that the B&M will be popping in and out of these caves into dense forest, and sometimes over top of the forest too! It also ties the dive coaster over in the Backwoods for the fastest coaster in the park, both reaching a max of 60mph, though the dive coaster takes the prize of tallest drop at 35m, where this one is 32m. Overall, this is what the area looks like now with the train and the B&M installed. Still not sure what the final result will be, and definitely not sure that pirates will take the theme, but it's a good start! Per usual, feel free to give your feedback and suggestions! - StickyGum32 I write sounds: www.composerclay.com
September 6, 20241 yr Looks great, and I agree it could lend itself to many different themes. Looking forward to seeing what you come up with!
June 10Jun 10 Author Hey folks! I'm back on the ocean again, which means I'm also back to fiddling with my parks! So let's catch up on some serious changes that have happened since we last talked, shall we?First off, let's check in at Pirate Cove, as this area has finally found its footing since I last left the ocean. The big B&M, Kraken, has been repainted and has a proper sign now. Oh yeah, and of course it has a huge monster (you know the one). This area has also now seen added to it a quirky little woodie, The Plank, for all of you adventurous treasure hunters out there. I'll get a POV of The Plank up soon for you all. Throw in a Galleon and a Whirly Rig and ouila, Pirate Cove starts to come alive.Next up, let's talk about the very first attraction you all saw from this project: Apparition Manor. My beloved Haunted Mansion knock-off. It uhh....well it had a big problem: capacity. It's riders per hour was atrocious, and regularly had guests queuing for 70+ minutes (real world minutes) for this 4-seater shooty attraction. So to help with the lines I made two adjustments. First, I took out some unnecessary queue space in the front yard and just inside the manor itself. Secondly, I meticulously re-built the attraction as a different ride type (dark ride) to increase the cars capacity from 4 to 6. These simple changes have sliced the wait times down to 40+ minutes, a vast improvement over the original 70+ wait times.There have also been MAJOR changes at The Plaza....but we'll look at all of that next time 😉- StickyGum32 I write sounds: www.composerclay.com
June 21Jun 21 Author Hello again! Many many new things to see here, so let's dive in.First thing's first, here's the POV for The Plank, the wooden coaster over in Pirate Cove. You saw pics of it last week, but now you can ride it yourself!Now, let's also talk about an area you've seen before that has since gotten a complete renovation: The Plaza. Returnees will remember this area for its hotel and two star attractions, Plaza Autos and Prototype. The latter of the two I've always felt was a bit....well weak, even for the loose city theme of this area. The hotel has also been a major disappointment, rarely having any visitors and certainly not making money. So I dropped down a duplicate save file and decided to see what would happen if I removed Prototype and the hotel and dreamed up some new experiences for this area. I'm happy to say that this has been a raging success, as the removal of those two items has now left us plenty of room for three new attractions!First, the crown jewel of this area: City Dash, a launching motorcycle style coaster that races you through the streets of the city and even across rooftops! It's a wild ride, but still tame enough for the whole family to enjoy together. Second is another family coaster, Roundabout, a spinning coaster. It's compact and far less themed than the big boy of the area, but it's still a fun ride to share with everyone.Lastly, we've also added a new flat to the area (Around the World), and a brand new restaurant, Firehouse 150. And with a quick re-route of the Plaza Autos attraction through a new mechanic's shop scene, this whole area has really come together in a way that far exceeds my expectations!And as a bonus treat, here's the POV's for City Dash, Roundabout, and Plaza Autos!That's all for now! We'll see what happens next week...- StickyGum32 I write sounds: www.composerclay.com
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