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Haggath

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Posts posted by Haggath

  1. On 7/31/2024 at 10:04 PM, RobertaME said:

    I use StationJim's stuff all the time. They're probably my most used CS sets in all of RCT3. (those along with Shyguy's Planters) High quality models without overdoing it with a high degree of reusability in a wide variety of situations.

     

    On 7/31/2024 at 3:28 PM, FrancesCoaster said:

    Not sure about the Six Flags scenery, but for picnic tables and parasols StationJim's Gardening set has some nice ones (and I'd recommend to check out the 2 sequels, the fencing sets and random things as well).

     

    Thank you both, these are awesome sets. I found the one I was looking for, it was MNM's Leftoverz!

  2. ·

    Edited by Haggath

    This looks similar to what I've used in the past. I think it was the Dumper I used to extract textures and NinjaRip to extract models (although I don't think it was actual model data, just built a model based on what it saw in a snapshot). I also never extracted the alpha textures, it was the multicoloured texture. I might try making a piece again using the alpha textures. Great help!

  3. Posted ·

    Edited by Haggath

    I've been trying to create a scenery pieces to eventually make a pack that is the original Coloured Walls pack, but with diagonal variants. I know there's a Glass Walls Modified (Dark Ridley) that looks like it uses the original glass wall pieces, so I was wondering if there was any way to access the original models/textures* to edit and re-import to RCT3?

    *I did manage to rip the textures and apply them to a basic wall piece, however the results weren't the best (shown below). The colour is all washed out. Do you think what I'm trying to attempt is possible, and if so, is it simpler than having to re-create every single piece and apply textures? If not, any advice on how to tackle the texture problem I'm having? Honestly, I'm not a massive 3D modelling buff, so I think I'd be best leaving it to someone else to try, but I know that that's a big ask (hence why I'd rather trying to do it myself).

    Any help would be greatly appreciated!

     

    Shot0001.jpg

  4. 16 hours ago, RobertaME said:

    About the only thing I could suggest would be to look at the "Recover lost MOD/XML data from Model.ovl" function of the Tools section of the CTR Creator 1.00 by Markus Lomberg to get the texture and model files of the original walls, edit the XML 3d data as desired, then create the new .ovls using the RCT3 Importer v18b2 by Belgabor. (which is, I'm guessing, what you already did to get what you have)

    This sounds like it could possibly work! I haven't got any experience with the CTR creator, however I could definitely learn it. I did actually use NinjaRip to rip the models, however the way the UV map was created, It placed the textures in the right place, but I don't think re-colouring would have worked. I will give the creator a try, however, but I think I'm also going start a new thread with my issue. Really appreciate the help though!

  5. I was gonna start a whole new topic, but I'm glad I stumbled across this thread. AFAIK, .ovl files are a package that contain all the data for that scenery piece? I'm only asking because I've been trying to create a scenery pack that is the original Coloured Walls pack, but with diagonal variants. Access to models/textures* would be a massive help. I know there's a Glass Walls Modified (Dark Ridley) that looks like it uses the original glass wall pieces.

    *I did manage to rip the textures and apply them to a basic wall piece, however the results weren't the best (shown below). The colour is all washed out. Do you think what I'm trying to attempt is possible, and if so, is it simpler than having to re-create every single piece and apply textures? If not, any advice on how to tackle the texture problem I'm having? Honestly, I'm not a massive 3D modelling buff, so I think I'd be best leaving it to someone else to try, but I know that that's a big ask (hence why I'd try to do it myself).

    Diagonal Scenery Test.jpg

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