Hello! :D
CedarPoint6 (or Brian Andrelczyk on Youtube) inspired me with his latest video where he attempted to remake the layout of the portable coaster Wildcat. His attempt was very good, however he used cheats to make it work, so I wanted to make an attempt for vanilla RCT2. Here is my attempt. The hardest parts to figure out were the scaling and the diagonal drop, which I had to improvise considering the limits of the game.
For the color scheme, I reused the colors from one of the paint jobs for the coaster at Washington State Fair. I did the same for the decoration with some variations.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
Hello! :D
I got inspired to make some portable roller coasters. This time, I just wanted to make a recreation of the Galaxi model. I would have liked to use a custom combination of track and trains, but for a track file it's impossible. The best that I can figure out is using the corkscrew roller coaster: the track is kinda similar, and the trains work decently.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
Hello! :D
I got inspired to make some portable roller coasters. My second one of that kind is a coaster of the style of D. H. Morgan. My goal was to make a tall roller coaster in a compact format that can be transported around, and I think I succeeded at it. It also is decently long for that coaster type and includes a transfert track and a storage station, since I saw that Olympia Looping had one.
This coaster is more of a concept for a portable Morgan coaster since I don't think it could be done in real life because of its size.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
Hello! :D
I got inspired to make some portable roller coasters. My first one of that kind is a coaster of the style of Schwarzkopf. I was inspired by Olympia Looping, however trying to make a blueprint of that exact coaster would make a quite big layout, so I made it smaller and only used 2 loops. Even with those limitations, I managed to make a layout that I was happy with.
When I was experimenting with the layout, I kept two versions that I liked: a small version and a big version. This is the big version.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
Hello! :D
I got inspired to make some portable roller coasters. My first one of that kind is a coaster of the style of Schwarzkopf. I was inspired by Olympia Looping, however trying to make a blueprint of that exact coaster would make a quite big layout, so I made it smaller and only used 2 loops. Even with those limitations, I managed to make a layout that I was happy with.
When I was experimenting with the layout, I kept two versions that I liked: a small version and a big version. This is the small version.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
Hello! :D
I had the idea of making a roller coaster that follows the shape of a diagonal land slope. I thought the roller coaster that would fit the best for it, visually and on a technical standpoint, was the spiral roller coaster, so that's what I picked. I started by making the slope, flattened the top part and placed the major layout elements such as the station and the two spiral lifts. Then, I figured out the rest of the layout from there. It was difficult to find a layout that would work with the space I chose, but I still managed to make a decent (and surprisingly long) layout. However, I think it has some spacing issues, such as the second half of the coaster being very fast compared to the rest, but I left it as it is.
For the theme, I was indecisive between two themes: either I make a fancy and luxury palace, or I make something in a steampunk era. I finally decided to use both and divide the map in the two themes: on the left, the steampunk industry; on the right, the majestic palace. The two areas are distinguished by their different styles, so you'll have no struggle to identify them.
The title "Spiraling Timelines" comes from the coaster type that I used and the two theme being quite opposed to each other.
Done without custom scenery. The latest version of OpenRCT2 is required.
See final screenshot for statistics.
I hope you like it. :D
Hello! :D
Just a layout that I came with by messing around because I was bored.
A quick idea that came to mind was to utilize the pickup trucks from the gentle rides category as construction trucks. So, I built an urban setting that includes an office, a construction site and a parking lot in construction. This was a rather quick build to figure out, but I like how it became.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
Hello! :D
Just a layout that I came with by messing around because I was bored.
Inspiring myself from adds for Monster Jam (I've never watched it), I wanted to make a monster truck ride in a stadium. This would be a place to watch some monster truck show or some demolition derby. In order to not make the ride boring, I did some elevation change using scenery, added a structure where the trucks climb on and placed several obstacles like trash and tires.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
Hello! :D
One of my designs that I retrieved from old saves or memory and improved.
I remembered that, as a child, I made a junior roller coaster themed around a farm. My plan was to reuse some of the details from the old version, like the spiral lift around a silo and the bunny hill section at the end of the layout, and give the new version my more up-to-date touch. I also made sure that this new layout is more compact because the original layout was too wide.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
Hello! :D
Just a layout that I came with by messing around because I was bored.
After making my boat hire sets, I got the idea of making a water ride around a harbor, between two decks. The ride that would make the most sense to use was the river rafts because the ride is flat and the boats are decently big, despite them being all made of wood. To compensate from that, I colored the rafts in white, which doesn't look too bad. I decorated the decks by adding cranes, containers, water fountains and some junk.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
Hello! :D
This track comes from an idea that I had a while ago, which consists of turning water rides into dark rides. River of Horror is the 2nd of them.
I don't have much to say about this one. It's like if the Tunnel of Horror ride type became a water ride. Pretty much a boat hire ride in a haunted house. I also made a room with a table and a skull inside the building to add to the visual because playing with elevation was not an option with that ride type.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
Hello! :D
This track comes from an idea that I had a while ago, which consists of turning water rides into dark rides. Tunnel of Love is the 1st of them.
The idea behind it comes from a cliché of a ride that couples would ride and where they would kiss. Using the swan boats felt appropriate because swans could be used as a symbol of love. I tried to give the ride a wonderful and romantic ambiance, however I think it looks more like a cute, girly castle, but I'll do with it. I also made a room inside the building to add to the visual because playing with elevation was not an option with that ride type.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
Hello! :D
This track comes from an idea that I had a while ago, which consists of turning water rides into dark rides. Jurassic Swim is the 3rd of them.
One idea that I had for a dark water ride was to display dinosaurs inside a regular building. I took that idea and pushed it further by theming the ride entirely around the jurassic theme. Of course, I put dinosaurs and skulls around the ride (basically what I find in the Jurassic Theming in the game), but also I made the building as a cave. Unlike my other dark water rides, I added a queue path and an exit path and made them cross over the ride as an alternative.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
Hello! :D
This is the plot I created during the 64th round of Deurklink's Multiplayer. The goal was to build in the theme of the Desert of Doom from Deurklink's Imagination Megapark. I got 4th place.
"An Anti-DKMP evil team has built a hideout in the Desert of Doom with advanced technology for the environment. The team wants to disturb Deurklink in his usual activities of running his server, his website and his various contests, but most importantly prevent him from finishing his Imagination Megapark. Deurklink must use the power of DKSO to put an end to the devilish plan and guarantee the safety and the completion of his project."
My idea was inspired from the Pokémon video game series, where the evil team has a hideout somewhere in the region (more specifically Team Magma and Team Aqua with their hideout located in a cave). Considering the Desert of Doom theme of the round, I made sure that the hideout was rusted and hidden behind the red rocks heavily used in that theme. For the fun of it, the evil team would try to stop Deurklink from finishing his Imagination Megapark. With all those details in place, I can say that my plot is fully fit with the theme.
Since my plot was in the corner of the map, I thought it would be appropriate to keep part of the landscape that was in place with the map to show that I tried to fit the theme.
This park uses exclusive features to OpenRCT2's .park save format as well as a few custom objects. Wacky World and Time Twister expansions are needed to view the park.
I hope you like it. :D
Hello! :D
This is the park that I wanted to build for Deurklink's Intamin Accelerator contest. However, I was not able to finish it on time, so I decided to simply finish it on my own time (p.s. it took way too long).
My idea for the contest was to make a large scale Intamin Accelerator roller coaster around a hotel over the water. The coaster has several interactions with the hotel, and to name those: the track starts in the hotel, the top hat goes over the hotel, and there is a helix that goes around a circular section of the hotel. The plan for the hotel was to have different blocks: the reception area, the coaster queue area, the first class rooms and the second class rooms. All the interiors are made, so if you want to use the cut-away view, it is very welcome.
To make the park more complete, I made an area on the ground that works as an entrance to the hotel. It has a parking lot, viewing spots, a few shops and a few rides like an open-roof bumper car ride and a junior roller coaster. The area also has a beach with a jet ski installation.
This park was started and completed with OpenRCT2 on the version 0.3.5.1, before the new save format was integrated.
This park was made without custom scenery or expansion object except for invisible path to ease my work on it.
NB: RCT1/RCT1 Deluxe installation might need to be attached to OpenRCT2 in order to view the park in its true nature.
I hope you like it :D
Hello! :D
One of my designs that I retrieved from old saves or memory and improved.
For once, one of the layouts I remembered is not a roller coaster. The initial layout was much bigger, so I reduced it to a more reasonable size. I wanted to make some sort of a classical/Roman village where two buildings are separated by the track in the middle and the only way to go across is by a bridge between them. However, I ended up making something closer to a Mesopotamian village with trees and Roman elements. Still, I thought the idea was cute enough to revive it.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
Hello! :D
One of my designs that I retrieved from old saves or memory and improved.
This track was my first attempt at a launched twister roller coaster with a roll-over at the end of the launch, leading to one of my previously released tracks, Mystery Forest. The layout was not structured as well, and it would look like spaghetti as commonly said in the community, but I still had a soft spot for it when watching it back. It did not have scenery when I retrieved it, so I decided to decorate it and release it as it was, without improving the layout.
For the decoration, I reused the style of Mystery Forest, with the brick walls and the brick railing, but cleaner. I also added some foliage as the original track was surrounded by a forest. The name "Intrigue Woods" is a play on synonyms with the original name "Mystery Forest".
Mystery Forest can be downloaded there: https://rctgo.com/downloads/view/mystery-forest.15112
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
Hello! :D
This is an alternate design for another track I made named Cozy Mice. The original design can be found there: https://rctgo.com/downloads/view/cozy-mice.22080
I wanted to revise my layout by remembering what my original idea really was. Initially, I wanted the balconies to be next to each other on a same row, like how real life buildings are. Also, it was supposed to be a normal size wild mouse roller coaster and not a giant one like my first version. So, I managed to find a layout that was reasonable and fun to work on, then decorated the whole thing with complexes and balconies, reusing elements from the first version while adding a new touch.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
Hello! :D
Just a layout that I came with by messing around because I was bored. For some reason, I wanted to make a track in a similar style to the soap box derby racers pre-built track Production Line. Then, I noticed that the virginia reel track could look like a conveyor belt. And funny enough, Henry Ford was known for his production line, and with it, he would make cars... so, car wheels ("wheel" sounds close enough to "reel"). That solidified my idea of making a factory like roller coaster with the virginia reel track.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
Hello! :D
Just a layout that I came with by messing around because I was bored. I had the idea of doing a side-friction roller coaster, then I was thinking: "What if I made a racing side-friction roller coaster?" So, I came up with that small design, big enough to be used in many places, but compact enough to be exciting and fun (each track is slightly shorter than Creaky Dips and Roman Racers). I did not do much with the scenery, but I wanted to theme it a bit around an autodrome since it's a racing roller coaster.
Done without cheat or custom scenery.
See final screenshot for statistics.
I hope you like it. :D
One of my designs that I retrieved from old saves or memory and improved.
POV:
This is a coaster that I built on a multiplayer server, but I never got to flesh out the layout nor make any scenery around it. I simply made the first layout and called the coaster Oasis Sprint.
More recently, I wanted to officialize the layout and put the coaster on a proper map with a unique setting and detailed scenery. In order to have the name make sense, the coaster was put on an oasis. A desert plaza was added with shops, a restaurant, a market and backstage areas to make it feel like a park, fill some space and help for maintenance. A few small villages also have been build around, one habited and one in ruins.
I'm not very good with manufacturers and their style, but I wanted a coaster that feels modern but not too twisty, more like CCI (Custom Coaster International) would do it.
This map is done without cheat or custom scenery, but uses features exclusive to OpenRCT2 and the .PARK save format.
See final screenshot for statistics.
I hope you like it. :D
To take the description from another source:
Edit your RCT1 saved games in a new way! You can design new scenarios, generate random terrain maps, modify the research items, change vehicles, etc, etc, etc! This is not a "trainer" - it works only on saved SV4 and SC4 files. You should keep a copy of your original files in case the edits result in RCT not working properly. It is intended primarily for Loopy Landscapes. You will need the Drexler patch for many of the edits to be usable in RCT.