Took me a while to get back to this, I discovered at some point the Planet Coaster PC settings changed to saving screenshots as PNG and I was exceeding my limits here. I had to fix all that. In RCT3 this park started out as my first sandbox, you can see here, it was long before I know what I was doing. The park went through a ton of changes and eventually I removed just about everything and created a scenario that started with an old fairground. I used to play with the ecconomics in the game back then and I kept working on and off on this scenario until it became an fairly flushed out park, then many more updates and changes... I don't think I still have any screen shots of the park in what was its final form before I stopped playing RCT3 but, I was getting there by this point. Much of what I did in PC1 started out trying to be a closer, "better" version of the park in its final RCT3 form but I scrapped those plans because I felt way to locked into rebuilding something. Instead it is a re-imagining as the park may have been with growth and a lot of changes. The park originally was supposed to be more of an amusement park that would compete with Cedar Point or Magic Mountain, some of that still can be seen in the park but some things, are transitioning to more of a theme park. That is the state of the park now, in transition. I build this park to look like it started small in one area and grew, overly planned intentional sight lines are often not a thing as a result, this is very realistic, any time you have been in a park that grew over time, and sometimes the vision and intention of the park changed over time you notice this. The idea of the weenie is not as important, although Highland Lakes does have a few, there are a lot of things that could be, but just aren't do to history and changing visions over many years. Trying to build something new as if it had a history, and not necessarily building it in the historical order created some challenges, almost killed the project a couple of times, but I managed to figure it out. That entrance being at an angle is due to realizing the first entrance I had done in PC1 was, not very good, and would also not be adequate for the size of this park. My solution was what prompted the first part of the parking structure, I had to steal parking lot to fix the entrance. I stole a lot more later on. At some point, town square's instead of Main Street became sort of a thing with me. I chose not to go from the square into a main street in the Disney fashion but end at the square and transition into another area of the park. Highland Lakes was not the first one I did this in but it was the second and moving the entrance and adding the town square was part of a big expansion. I imagine this would not have been dramatically changed over the years with one exception we will get to later. If you look t the ole RCT3 screen you can see how big the train station was in that version, way over built. This i part of the re-imagining. I split it into two buildings, both smaller in scale, and the covered platform connects them. Thought I would get some shots with the fog turned off... loaded up a version of the park without the Halloween overlay. Engine Company Number 1 has a first aid station hidden inside. There is an Engine Company 2, back in the park someplace, it has another purpose. There was no glass in the game when first built this so all the windows were billboards as place holders. Once we had glass, i had to redo some things. Looking back at the RCT3 park, I realized I hated the ice cream parlor I had done, so that was a significant reimagining as well. I had the overlay opaque windows on the first floor in PC originally, once iDro's beams were a thing, I rebuild all of them as close to what they had bee, but with glass so I now you can see into the interior. Part of why it took so long to build as much as I have now is going back and redoing things when there is a better way, either new items or I figure out way to get something more like I would imagine should be there. That area back there is the Warehouse District. In the original RCT3 park there was a wester area there called Carbon Creek, I later expanded that idea as a whole park based on the 1849 gold rush. I never removed the western area in RCT3 but I had intended to. This was my solution in PC. The area was "re themed" as a warehouse district. When i started it I realized it would bene fit from being connected to the town square more directly so I removed a building to make an entrance for this area. There are some things over there I will get to eventually, some used to be in other parts of the park which would also have been re-themed, they were moved to this area because they would fit better there and could be improved. I see it as a fairly logical re-theme and once i came up with the idea it seemed that the park would move a few things if this were the direction they went. That then opened up another entirely new area that never existed as a cohesive them in RCT3.