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What is your funniest theme park memory?
Like i had literally eye rings that were blue because the glasses pressed so much against my face😂 and yeah i know this one might sound horrible but thinking back to this trip i kinda do think its funny because nothing went as expected😂
- Wonder World
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What is your funniest theme park memory?
sooo i never ever got actually sick or dizzy on any rides, except for maybe funfair rides that spin nonstop. some months ago we went to europa park like me and 6 friends, so super cool group, we go there for 3 days and have a nice hotel like 5 minutes drive from the parking lot. all amazing. we arrive there on the first day and first ride we go on is voltron of course. i expected it to be intense, but holly damn, not THIS intense. the ride literally kicked me out of life. i felt dizzy troughout the whole day and just couldnt realy enjoy anything anymore. later that day i thought to myself cmon you gotta atleast try to do one more ride. we see the phantom of opera VR entrance at the back of eurosat... and so it happened. not only did i went trough one of the most horrible moments ever on any ride, i also had my glasses on me which staff told me to keep on during the ride, it wouldnt be a problem. i came out of that ride with blue eyes because that vr headset was pressing so hard against my glasses and face. even worse, i had to go to the first aid because i was feeling soooooo unwell xD long story short, theres me sitting in the medical building with blue eyes feeling horrible and fighting social anxiety having to interact with strangers lol. 1 hour and a superpepp chewing gum later i walk out of that building to meet back up with my group. we decide to go on arthur which realy isnt intense at all and i thought it wouldnt bother my body that much. well yeah we were stuck in the city show scene (where you hear the dr dre song) for about 45 minutes. all in all maybe not such a cool day but somehow funny. you hope and plan for everything to go great and have an amazing time but sometimes life has other plans i guess xD im going back there again next month and i hope i wont feel this bad riding rides this time. otherwise, i guess they now already know me atleast hahaha
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Sorcery Pack (Basically Harry Potter pack)
tbh, the only one immature here is you broski. Like we all agree on certain things, but the difference lies in how we word our criticism and how you voice yours. Spamming a copy paste text in caps lock on 5 different platforms realy just makes you look like a bitter hater, not a player trying to bring forward valid criticism…
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Welcome to Wonderverse
Hey everyone, Long time no posts. Sorry for not having any new updates to share about the park or not continuing with the portal world showcases. Im currently feeling realy burnt out with planco. not in a creative aspect but more in relation to how broken the game actually still is. its just not been fun anymore nor enjoyable for me lately. the project is not gonna be abandoned but i think its time that i move on to play other games ive bought in during the last 12 months and havent gotten to play because planco 2 was basically all i played. ill try to aim on a return around november december when i also got my music production studio renovations done and hopefully we see some more huge bug fixing updates, though i doubt frontier is gonna do that... See you all soon and again, thanks to everyone who took some time out of their day to leave some kind words here for me and shared their feedbacks.
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Sorcery Pack (Basically Harry Potter pack)
Yeah the gael flatride is such a random ride. As theyve said they added it brcause frontier has always looked at very special or unique rides to add to their games. But tbh i dont think this is the time where you do stuff like this. This is the time where they need to deliver and are getting as much requests for specific rides and such as never before. Yet instead of delivering they decided to „our way or the highway“ and added a completely useless flatride. Im sure the only people using that thing will be the content creators trying to sugarcoat it with „omg this is so unique i love that frontier added this thing“.
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Sorcery Pack (Basically Harry Potter pack)
The dlc in my opinion is realy good. I like it a lot, maybe because im biased as i can see myself using many of the new pieces in my next areas. The swing launches and such are also great though i think it was held way to basic. I just wished it was more precise controls. For example the dual sided launch tracks cannot be setup with different speeds for each passtrough. So swing launches like curse of the werewolf are NOT possible. Another point of criticism i have is why tf did frontier even bother with the gift shop when they cant even be asked to give us items for those shops with new themes? Id rather have less dlc and the dlc cover more stuff than having 50 dlcs but each of them is missing stuff to make it feel complete. Absolutely bummed about this… i doubt we will ever see any souvenir items for the returned themes aswell. The update: Absolutely dissapointed. Bug fixing list is just way to small for the time they had now (3 months). The broken pieces from the returned themes have also still not been adressed and at this point i doubt they will ever get fixed. It seems like frontier just throws stuff our way and then just doesnt bother going back to it, fixing it or improving it. Bug reporting list is becoming bigger and bigger but yet again, frontiers bug fixing list seems to become smaller and smaller.
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Sorcery Pack (Basically Harry Potter pack)
I mean to some extent i even understand that. But my thoughprocess behind this is: we got promised this huge new feature of switch tracks. Turns out on release it was nothing like we expected, was very limited, only available on 1 coaster model and the novelty wore off fairly quick with that. Fast forward 11 months, the most requested feature swing launches is finally making it into the game we imagined it, but frontier then decided to put that in the dlc. To me atleast it just feels kinda off tbh :/ This is something again where i dont understand why frontier did it this way. They completely removed the option from the squencer to simulate nighttime on dark rides. How are people without rt supposed to make any dark rides then? My gpu luckily supports that feature but just yesterday the global illumination setting was crashing on my newest nvidia driver. So yeah im currently forced to play without rt and without any possibilites to simulate darkness inside rooms
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Sorcery Pack (Basically Harry Potter pack)
tbh i do like the theme of the pack a lot. maybe because im a big hp fan or maybe because i was thinking about building such an area for some time now. but i also have to be very honest that i did expect something more towards a spooky set which in my opinion would also be more versatile for different themes. what i realy dont like is the swing launch "feature" now being locked behind a paywall and frontier simply going the easy route once again. instead of giving us this feature of all switch tracks, maybe even expand switch tracks to other ride models they decided to again put up limitations. the deciding factor if im gonna get this dlc depends on the patch notes and how the game runs when the updates out. i think the flying theatre is a step in the right direction. we dearly need more of these modern and/or themepark flatrides. on a last note, i think now with the dlc dropping next week there will be no spooky this year. if they go for the 3 months release schedule id guess they will give us a christmas thingy in december and maybe leave spooky for next years season.
- Welcome to Wonderverse
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Welcome to Wonderverse
Hey everyone :D sorry for not posting that much lately, i honestly just didnt feel very motivated to write big posts or anything. just havent been feeling that well. i did however wanted to make a short post here about something new i did in the park. so i have this one big show building in my park, i was using it as a placeholder in the hopes of sometime being able to add a cinema flatride or something into it. however that showbuilding was just way to big and felt very missplaced in its location. ive decided to completely teardown said building and replace it with something new and much more exciting :) My idea was to build a mack stryker coaster and try to squeeze it into this very limited space. Space in itself was one of the biggest challenges in this new addition to the park. i did realy enjoy having that challenge of trying to get the most out of the space i had, it honestly contributet a lot in how the final coaster came out. next challenge was trying to come up with a theme or idea i could follow. so i came up with the idea of the "Grand hall of exhibition", an old industrial factory building where the greatest inventors come together for the inventors fair to showcase their newest machines. This is where Exhibition 77 comes into play. Professor Voltarius invites guests to showcase his new teleportation machine! I honestly also love the view from the mythology area much more. instead of looking at a green wall behind the buildings there is a now a beatifull skyline painted by coaster tracks. I hope you like this small update and as always i encourage you to go download the park and check the queue and ride out for yourself :) till next update where i will continue with the showcase of my areas
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Update 7 News
the scaling option is always there. for example i can select a building group with nongridded and gridded items, yet when i scale it it only affects the scaleable pieces. regarding the update. i honestly dont know what to think about it. rotating gridded pieces is nice, however this was something i expected to have been in the game anyway since release. same goes for recoloring paths. yeah its great but like cmon this is nothing groundbreaking realy :/ same for the square queue paths. we have been left with what we had for 11 months now, we found ways to work with what we have and even resorted to using stamps. i cant get myself hyped for basic stuff like this. yes its cool and will make our lifes easier in a way but yeah its just that for me realy. the hint towards swing launches is exciting however i fear we gonna get one coaster model and its gonna be limited to that one model and thats it, just like the switch tracks etc. i cant stop thinking about where we would actually be if the game didnt release in the state it did and if frontier didnt had to "waste" 11 months of times and ressources to bring the game up to par with the first one and truly make it feel like yes this is the second entry to the franchise and takes everything from the first and makes it better
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Can we change which side the catwalk appears on?
Ive looked a bit closer at catwalks in the game and honestly i doubt we will ever see this changed. They apparently dont even care to make the catwalks realistic in anyway… even the struts are done so lazy. Like whats supposed to happen here? Doors the wheel assembly have some crazy technology to turn transparent and clip trough these?😂
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NO MORE UNLOCKED STREAMS.....
i have about 5 rides where all my triggers are messed up and i cant fix them cause everything is mixed up :/ and if after 2 months they dont come forward with a huge list of bug fixing in general then i might look for other games to main :(
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NO MORE UNLOCKED STREAMS.....
I absolutely feel you. I miss the times where we had literally devs sitting in streams explaining to us how they developed certain system of the game. Meanwhile planco 2 has certain features that were never even explained to us how they actually work… I just want to leave this video here for nostalgia purposes :) Its realy mindblowing when you realise there is about 20-30 hours of content that was streamed to us all related to planco 1, workshop creations, community feedback or dev deep dives. That was the frontier i fell in love with back then