Jump to content
View in the app

A better way to browse. Learn more.

ParkCrafters

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Wabigbear

Members
  • Joined

  • Last visited

Everything posted by Wabigbear

  1. Looks great, and I agree it could lend itself to many different themes. Looking forward to seeing what you come up with!
  2. Yeah...I'm hoping so too, although I'm thinking it might be down the road before they allow TMTK items in PC2. Sadly.
  3. Wonderful job! Textures are great. Love the new used brick wall and the single brick is a great idea. The decals are really well done, nice and sharp edges and crisp textures. Congrats on a great set!
  4. As you can see in the screenshots I posted above, there is no such darkness showing on the regular version. So it might be the lighting from the time of day your game is paused at, or your graphics settings. Neither of which I can change. The regular version might also be an export setting, but I'm not sure. The lit version will usually be bright because it's set to glow at night, just the nature of the beast I'm afraid. We're heading to the States in a few days, so will be towards the end of September before I have any free time to play around with the settings on these...
  5. Great job! The colors and textures are spot on and match perfectly! Kudos!
  6. The first two versions have been deleted from the Workshop, so you can un-subscribe from them. There's two new versions - 3D and with the darker blue circle: https://steamcommunity.com/sharedfiles/filedetails/?id=3317217103 https://steamcommunity.com/sharedfiles/filedetails/?id=3317219267 Same names, just with "v3" at the end of the file name. Also can be found by typing HH in the search box. The source image for the logo had a blue background, just the same color as the blue circle, thus why it didn't transfer to the 2D decal. I created a new circle shape to add to the logo and then darkened the texture. Hopefully they work better...
  7. Ok, I tried making a 3D version, was able to make it fine in SketchUp, but getting the textures lined up in Blender is more than my skill levels allow I'm afraid! If you find someone with experience importing SketchUp files into Blender I'd be happy to share the SU file and the textures. I'm testing the new versions of the 2D logos now...
  8. Não, sou um americano com visto permanente que mora em São Paulo. É por isso que meu português é tão ruim! No, I'm an American with a Permanent Visa who lives in São Paulo. Thus why my Portuguese is so bad! Vou verificar esses arquivos e ver o que está causando os problemas, então poderei atualizar os arquivos no Workshop. I'll check these files to see what is causing the problem, then I can just update the files on the Workshop. Criá-lo em 3D é mais difícil e para que fique bem você acaba usando muitas 'faces' então o tamanho do arquivo pode rapidamente ficar grande, mas vou fazer uma tentativa e veremos se consigo fazer isso ou não! rsrsrs! Creating it in 3D is more difficult and to get it to look good you end up using a lot of 'faces' so the file size can quickly become large, but I'll make an attempt and we'll see if I can do it or not! LOL!
  9. Here's the links on the Workshop: Files no longer available, scroll down for replacement 3D versions... These have the file name that starts with "HH", so if you go to look for them in game, just type HH in the search box and they should show up. Let me know if you have any problems...
  10. Okay, here's two versions of the current Hopi Hari Logo, sized to 4 meters. These are flat 2D decals. They are two sided, but only .05m thick, but the back texture is reversed. There's two versions as I enable the emissive setting on one so it will glow at night... Hope these will work for your project even if they aren't 3D or perhaps you can use them somewhere!
  11. I assume you want the new logo with the blue circle to replace the old style one with the green circle? Presumo que você queira que o novo logotipo com o círculo azul substitua o estilo antigo pelo círculo verde?
  12. Oi Lucas! Você quer que o logotipo do Hopi Hari tenha 4 metros? Como um decalque plano? Se sim, farei isso por você, sem problemas. (Já estive no Hopi Hari muitas vezes...). Apenas alguns dias... Hi Lucas! You want the Hopi Hari logo sized to 4 meters? As a flat decal? If so I'll do it for you, no problem. (Been to Hopi Hari many times...). Just take a few days.
  13. I looked at your screenshot and let my imagination run wild with what I might do... If I were to do a Pirate or Adventure -themed area, I might try running a branch of the river through where the Aeronaughts currently is to a body of water in the new area themed to look like a bay. Run your path that circles the current river to a bridge over the new branch, then along the new river branch towards the new area. You could cross the new river towards the end just to add some nice sightlines. Have either an old Spanish fort or an exotic building (Mayan, Arabian, Oriental?) that crosses that same river branch to help block views of the bay. The bay is somewhat circular, with either a volcano or perhaps a tall temple on the north (?) side. There's a coaster directly across the bay and curving along the south shore, rising above a jungle landscape, with a few small waterfalls feeding into the bay. The path would lead from the fort at the entrance, past buildings themed to a village or small town, it then passes a shorter temple or structure, then along the edge of the volcano/tall temple and the bay back to the coaster station. A pirate ship could be anchored off-shore of the town... Anyways, that's what I imagined...give me an hour and I'd likely imagine something completely different!
  14. These are the OZ TMTK items with names from A to G... Some items have emissive sections or as a whole... These are not being released alphabetically, but instead by age...the oldest files first...
  15. As we are almost ready to release Bench One of our Wonderful World Of Oz project (and have two other benches just about ready to show...), it now come time to make the TMTK items created for these benches public and shared in the Workshop... This will be a somewhat slow process...mostly because there are so far some 660 objects that have been made, and I have to go back through and reset each to be viewable to the public. Some items won't actually show up until one of the later benches, but since we were working on different benches at the same time, and I made TMTK items as we needed them, they are somewhat mixed together. We're still building so the total number of TMTK items will continue to grow...so much for my stance that I wasn''t going to make a bunch of custom items again after our Disney America project... But let me be upfront - I'm not a graphic designer, I'm not a game designer, I'm not an artist, aand I'm not an expert at Blender...by far. The vast majority of these items are quiet simple, mostly created because the use of in-game billboards causes problems for some people. Some items were created with one front face if the were designed to go on a wall. Few items required LOD's being quite simple. Some items use fairly large texture files because for our purposes those looked better in the game, so note the file size before downloading so that you are aware. Some items that are flat 2-D cutouts mat have a slight 'halo' of pixels around then that I wasn't always able to remove. There are a couple items for which there are duplicate or similar versions...mostly because I forgot to go back and remove the old one so just left them there. Few items are 'perfect'...but most items worked for OUR purposes which is what they were intended for. If something might work for you as well then you are most welcome to use them. If some item isn't quite right or the file size too large, then perhaps someone else has something that will fit your needs even if ours won't. If you find something that you could use and would like to try improving upon it (admittedly easy for many to do!), just ask and I'll be more than happy to share the Blender files with you. I'll post screenshots of the items made public on the Workshop as I can... These items will show up in the Workshop under "OZ", which each of them has in their name
  16. While I REALLY love some of the things coming to the new game, that's a little tempered by also knowing how much we have now that won't be in the new game. Yes, I know it will gradually improve as DLC is released, but at first it's going to be somewhat slim pickings for the wide array of theming people have grown used to, especially for those who aren't all that into waterparks. Now that they have confirmed that nothing from PC1 can be brought into PC2 because the two games are so different internally, that removes a lot of scenery and blueprints many of use have gotten used to using, sometimes often. I''m sure the community will figure out ways to replace some, but not everything I'm sure that it will be exciting to try out all the new stuff - I'm looking forward to it myself! But can't help but pause to think about all the things we also will not have...
  17. I agree, the mountain looks much better. You still get the feeling of height, but without it being overwhelming. Nice job!
  18. When not sleeping napping just resting my eyes...Citytrader and I have been preparing this bench for release...and then I decided to add Oz sound effects...🤨 But those are almost done! Trust me! 😴 Plus, work on the SECOND BENCH featuring the Haunted Forest, the Wicked Witches Castle, Winkie Town and the (G)Nome King's Underground Lair is almost finished, as is Bench Three - Yellow Brick Country - Home of the Scarercrow, Tin Man and Cowardly Lion! Bench Four - The Emerald City is about half done, and planning for the Northern Kingdom - Home of Glinda the Good Witch is moving right along.
  19. Nice to see you again Weber!
  20. I don't have Planet Zoo, does anyone know offhand what the limit on piece count for the console versions is for it? Because if the PC version of Planet Coaster 2 has the same limitations so that parks can be shared cross-platforms, it would be interesting to know what limitations we're possibly facing...
  21. My one concern is how the ability to share and build on park files across multiple platforms is implemented. If they put an object limit like they have on the console versions of the original I'll not be happy as that's a very limiting feature in my opinion. I'm also wondering about TMTK items...will they function in PC2 or are they to be left just in the original? Probably depends on the dlc situation with the new version I suppose... I too don't really care that much about the water parks angle, but the mention of being able to scale things is sounding wonderful...
  22. I love how you portrayed Las Vegas using just the neon signs...that works perfectly!
  23. Really like the wood walls around the outside of the flume...that really looks nice. And the addition of foliage really upped the look of the entire ride!
  24. Looks great!

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.