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Kablary

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  1. Kablary posted a post in a topic in RollerCoaster Tycoon 3
    I think @Bookworm91 just found his next centerpiece!
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    3 separate sets comprising a selection of 15 laser and firework emitters, modeled after intelligent moving head fixtures. Some 1/4 tile and full tile placements. Found in the Scenery Objects category. Originally created by Allano (Allan H https://www.youtube.com/@popbux)
  2. Kablary replied to Wowman's post in a topic in Community Chat
    Since JB left answer B: Dandelions to rot, I'll pick that one back up!
  3. Luis e Rodrigo sousa started following Kablary
  4. Looking at all of these pictures, I'm flashing back to the first times I saw some of the most beautiful and professional-looking parks that ever graced the pages of SGW, TCL, AtariCommunity.... and that awe-inspiring feeling of "wow, these guys are the true legends of the game" comes rushing back. You are a legend. sir. How you managed to carve time out to rebuild the World Showcase AND recreate RoE is beyond me. I will never live down missing the premiere on Discord, but I'm very, very excited for the world premiere on the 14th. Thank you so much for sharing this with us, Wolfie 💗
  5. Holy SHRIMP! I'm crying, just a lil' bit, knowing that you're tackling what is probably your #1 most special project ever. LOVING how crispy and real that final picture looks in your last update. Also: Same energy.
  6. FANTASTIC yard haunt, @Wowman! I love me some spooky skellies 💀 @wolfpaw is correct, I'm usually known as the "Halloween" guy in past forums. My participation in that has waned significantly as the years have passed, BUT I still find time to help out some friends with their spooky endeavors in a home haunt called "Santa Ana Haunt." I've been doing their audio and light programming since 2021. After exhibiting for several conventions at Midsummer Scream in Long Beach and multiple successful home haunts, this year they finally went pro! (To clarify, anything "pro" just means that they're set up in a commercial location, charging some kind of admission.) In the past month, I've gotten promoted at work and am taking on a enormous amount of responsibility, but I still made time to help them out with some technical/AV stuff. Below are some videos of their home haunt last year, this year's Midsummer Scream mini-maze, and then the finished product for this season at the Anaheim Garden Walk (across the street from Disneyland!) Happy Halloween!! 🎃
  7. Eliminator022 started following Kablary
  8. Alef Alef started following Kablary
  9. aopsBR started following Kablary
  10. Are we encouraging public submissions for the contest? Nothing against @m00nkinftw and posting his - just curious if the idea is to keep everything secret (like the Canvas Clash from May) or if the rest of the submissions should be private before voting.
  11. The great thing about it being a "Vanilla-only" competition is the playing field truly is level for all participating. I am massively excited to see what players like yourself come up with!
  12. Kablary replied to Anon-P's post in a topic in RollerCoaster Tycoon 3
    I read the show title as "Nathan" 😆 Looks HOT! You never slow down, do you?
  13. I am so stupidly excited to see what people create for the Competition! Looks like you're brewing up a spooky woody 🧛‍♀️
  14. Great job with the section titles on this one 😆 "Sunset in the City" and "Spare Change" made me chuckle! The community updates are always one of my favorite bits to read. The state of the site is healthy and steadily growing - that's amazing! +5mil visits since the last update is also mind-boggling... Love the survey, love the donation box, and LOVE the new competition!! I hope this gets a lot of participation as it is the most easily accessible for people with the game. Thanks for your tireless dedication to ParkCrafters, Wolfie. Even with your own morbidly busy real-world job, you still carve out time to make sure PC is running smoothly for all of us misfits. You're a real gem 😍
  15. Okay, now that I've finally watched this, I can say that it is so nice - like a breath of fresh air - to see much more dynamic color palettes being used. The pastel color tones throughout were really lovely, though with the heavy laser work, you did end up with quite a bit of whiteout in the center of the set. Lighting used on the ropes of your custom scenery were clever, though I think they contributed to the whiteout at times. Your rapid-fire sequencing has finally returned, and that is always a treat to see! The camera movements were also nice, though I'll echo what Wolfie said about a missed opportunity to have the camera pan a true 360 degrees around the set. I won't comment on the music as I don't understand what they're saying...but you could watch this show on mute and still enjoy your choreography and coloring!
  16. I only watched the parts that I felt were relevant to me (honestly I don't think I'll have an interest in building waterslides or rollercoasters), and I have to say the "Event Sequencer" looks like the beginnings of a new MixMaster. Yikes. We can only hope they expand on it in a future DLC, but here's what I noticed that they didn't talk about in the video ~ Looks like each effect will have a copy/paste function (HUZZAH), however we didn't see if there would be a multi-select option for effects on the timeline. The dev only clicked and dragged individual effects over in the video, and they appeared to snap into place to match other effects. With the option to zoom in/out on the timeline, I'd hope players are able to more closely refine the placement of effects, or perhaps even toggle "snapping" on and off. This effect window also appears to show a "location" button - I'm unsure if this is an existing feature with other PC scenic items, but being able to find the effect or launcher with a button like this would be massively helpful. It looks like we'll be able to add up to 100 different triggerable objects (I'm just going to call them mortars), however it remains to be seen if a nortar can be triggered more than once on the timeline (with a copy/paste function, this should be possible). Lord knows I've used way more than 100 mortars in my past shows...I hope this doesn't become a limitation. I see a bunch of water effect and fog (?) mortars here, but they didn't show anything akin to pyro. Seems silly to have a different mortar for every available variant of a water jet (even though that's basically what we're currently working with in RCT3), but would be nice to have a customizable version where you can set the height, spray pattern, etc of the effect so you only place a single mortar and adjust as needed throughout the timeline. Music is certainly an option for the Event Sequencer! Hopefully adding a song will mean the track will drop into the timeline so you can choreograph the effects to music. So is it a total replacement for the MixMaster? Not right now. Will it eventually? It certainly could be in time. Obviously the devs are not looking to cater to the still-niche group of us who build fireworks displays, BUT DAMMIT WHY NOT!?
  17. Bowl300NK started following Kablary
  18. Some CS sets have VERY specific install requirements - sometimes there are more items that need to go into other folders as well, such as ParticleEffects or Sturctures. What set or sets do you think are giving you trouble?